internal static void InstallEvents() { Internal.DoInit(); Internal.RunFrame(); // None? }
/// <summary> /// You shouldn't really need to call this because it get called by RunCallbacks on SteamClient /// but Valve think it might be a nice idea if you call it right before you get input info - /// just to make sure the info you're getting is 100% up to date. /// </summary> public static void RunFrame() { Internal.RunFrame(); }