internal static void InstallEvents()
        {
            Internal.DoInit();
            Internal.RunFrame();

            // None?
        }
Example #2
0
 /// <summary>
 /// You shouldn't really need to call this because it get called by RunCallbacks on SteamClient
 /// but Valve think it might be a nice idea if you call it right before you get input info -
 /// just to make sure the info you're getting is 100% up to date.
 /// </summary>
 public static void RunFrame()
 {
     Internal.RunFrame();
 }