public static void Shutdown() { Internal = null; ShutdownInterfaces(); SteamGameServer.Shutdown(); }
public static void Shutdown() { Event.DisposeAllServer(); SteamServer.initialized = false; SteamServer._internal = null; SteamServer.ShutdownInterfaces(); SteamNetworkingUtils.Shutdown(); SteamNetworkingSockets.Shutdown(); SteamInventory.Shutdown(); SteamGameServer.Shutdown(); }
public static void Shutdown() { Event.DisposeAllServer(); initialized = false; _internal = null; SteamServerInventory.Shutdown(); SteamGameServer.Shutdown(); }
internal override void InitializeInterface(bool server) { Internal = new ISteamGameServer(server); InstallEvents(); }