public static void Shutdown()
        {
            Internal = null;

            ShutdownInterfaces();
            SteamGameServer.Shutdown();
        }
 public static void Shutdown()
 {
     Event.DisposeAllServer();
     SteamServer.initialized = false;
     SteamServer._internal   = null;
     SteamServer.ShutdownInterfaces();
     SteamNetworkingUtils.Shutdown();
     SteamNetworkingSockets.Shutdown();
     SteamInventory.Shutdown();
     SteamGameServer.Shutdown();
 }
        public static void Shutdown()
        {
            Event.DisposeAllServer();

            initialized = false;

            _internal = null;

            SteamServerInventory.Shutdown();

            SteamGameServer.Shutdown();
        }
 internal override void InitializeInterface(bool server)
 {
     Internal = new ISteamGameServer(server);
     InstallEvents();
 }