internal string GetFriendsGroupName(FriendsGroupID_t friendsGroupID) { return(GetString(_GetFriendsGroupName(Self, friendsGroupID))); }
/// <summary> /// <para> returns the number of members in a given friends group</para> /// </summary> public static int GetFriendsGroupMembersCount(FriendsGroupID_t friendsGroupID) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamFriends_GetFriendsGroupMembersCount(CSteamAPIContext.GetSteamFriends(), friendsGroupID)); }
/// <summary> /// <para> gets up to nMembersCount members of the given friends group, if fewer exist than requested those positions' SteamIDs will be invalid</para> /// </summary> public static void GetFriendsGroupMembersList(FriendsGroupID_t friendsGroupID, CSteamID[] pOutSteamIDMembers, int nMembersCount) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamFriends_GetFriendsGroupMembersList(CSteamAPIContext.GetSteamFriends(), friendsGroupID, pOutSteamIDMembers, nMembersCount); }
private static extern void _GetFriendsGroupMembersList(IntPtr self, FriendsGroupID_t friendsGroupID, [In, Out] SteamId[] pOutSteamIDMembers, int nMembersCount);
/// <summary> /// <para> returns the name for the given friends group (NULL in the case of invalid friends group IDs)</para> /// </summary> public static string GetFriendsGroupName(FriendsGroupID_t friendsGroupID) { InteropHelp.TestIfAvailableClient(); return(InteropHelp.PtrToStringUTF8(NativeMethods.ISteamFriends_GetFriendsGroupName(CSteamAPIContext.GetSteamFriends(), friendsGroupID))); }
/// returns the number of members in a given friends group public static int GetFriendsGroupMembersCount(FriendsGroupID_t friendsGroupID) { return(0); }
internal int GetFriendsGroupMembersCount(FriendsGroupID_t friendsGroupID) { var returnValue = _GetFriendsGroupMembersCount(Self, friendsGroupID); return(returnValue); }
private static extern Utf8StringPointer _GetFriendsGroupName(IntPtr self, FriendsGroupID_t friendsGroupID);
internal string GetFriendsGroupName(FriendsGroupID_t friendsGroupID) { var returnValue = _GetFriendsGroupName(Self, friendsGroupID); return(returnValue); }
public bool Equals(FriendsGroupID_t other) => default; // 0x00000001800248E0-0x00000001800248F0 public int CompareTo(FriendsGroupID_t other) => default; // 0x000000018002E930-0x000000018002E940
/// <summary> /// <para> returns the name for the given friends group (NULL in the case of invalid friends group IDs)</para> /// </summary> public static string GetFriendsGroupName(FriendsGroupID_t friendsGroupID) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamFriends_GetFriendsGroupName(friendsGroupID)); }
public static explicit operator short(FriendsGroupID_t that) => default; // 0x00000001803A5E00-0x00000001803A5E10 public bool Equals(FriendsGroupID_t other) => default; // 0x00000001800248E0-0x00000001800248F0
} // 0x000000018002EA10-0x000000018002F040 static FriendsGroupID_t() { Invalid = default; } // 0x00000001807CCF10-0x00000001807CCF50
/// gets up to nMembersCount members of the given friends group, if fewer exist than requested those positions' SteamIDs will be invalid. public static void GetFriendsGroupMembersList(FriendsGroupID_t friendsGroupID, CSteamID[] pOutSteamIDMembers, int nMembersCount) { }
internal int GetFriendsGroupMembersCount(FriendsGroupID_t friendsGroupID) { return(_GetFriendsGroupMembersCount(Self, friendsGroupID)); }
private static extern int _GetFriendsGroupMembersCount(IntPtr self, FriendsGroupID_t friendsGroupID);
internal void GetFriendsGroupMembersList(FriendsGroupID_t friendsGroupID, [In, Out] SteamId[] pOutSteamIDMembers, int nMembersCount) { _GetFriendsGroupMembersList(Self, friendsGroupID, pOutSteamIDMembers, nMembersCount); }
/// returns the name for the given friends group (NULL in the case of invalid friends group IDs) public static string GetFriendsGroupName(FriendsGroupID_t friendsGroupID) { return(""); }