/// <summary> /// <para> Attempt to display origins of given action in the controller HUD, for the currently active action set</para> /// <para> Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode</para> /// </summary> public static bool ShowDigitalActionOrigins(ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_ShowDigitalActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, digitalActionHandle, flScale, flXPosition, flYPosition)); }
/// <summary> /// <para> Returns the current state of the supplied digital game action</para> /// </summary> public static ControllerDigitalActionData_t GetDigitalActionData(ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_GetDigitalActionData(CSteamAPIContext.GetSteamController(), controllerHandle, digitalActionHandle)); }
/// <summary> /// <para> Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles</para> /// </summary> public static int GetDigitalActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin[] originsOut) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_GetDigitalActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, actionSetHandle, digitalActionHandle, originsOut)); }
public static ControllerDigitalActionHandle_t GetDigitalActionHandle(string pszActionName) => default; // 0x000000018094D280-0x000000018094D3C0 public static InputDigitalActionData_t GetDigitalActionData(ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) => default; // 0x000000018094D220-0x000000018094D280
public static InputDigitalActionData_t GetDigitalActionData(ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) => default; // 0x000000018094D220-0x000000018094D280 public static int GetDigitalActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin[] originsOut) => default; // 0x000000018094D3C0-0x000000018094D4A0
private static extern int _GetDigitalActionOrigins(IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut);
internal int GetDigitalActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut) { var returnValue = _GetDigitalActionOrigins(Self, controllerHandle, actionSetHandle, digitalActionHandle, ref originsOut); return(returnValue); }
private static extern DigitalState _GetDigitalActionData(IntPtr self, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle);
internal DigitalState GetDigitalActionData(ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { var returnValue = _GetDigitalActionData(Self, controllerHandle, digitalActionHandle); return(returnValue); }
/// <summary> /// <para> Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles. The EControllerActionOrigin enum will get extended as support for new controller controllers gets added to</para> /// <para> the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.</para> /// </summary> public static int GetDigitalActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin[] originsOut) { InteropHelp.TestIfAvailableClient(); if (originsOut != null && originsOut.Length != Constants.STEAM_CONTROLLER_MAX_ORIGINS) { throw new System.ArgumentException("originsOut must be the same size as Constants.STEAM_CONTROLLER_MAX_ORIGINS!"); } return(NativeMethods.ISteamController_GetDigitalActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, actionSetHandle, digitalActionHandle, originsOut)); }
public bool Equals(ControllerDigitalActionHandle_t other) => default; // 0x0000000180004FB0-0x0000000180004FC0 public int CompareTo(ControllerDigitalActionHandle_t other) => default; // 0x0000000180004F10-0x0000000180004F20
public static explicit operator ulong(ControllerDigitalActionHandle_t that) => default; // 0x00000001802A78B0-0x00000001802A78C0 public bool Equals(ControllerDigitalActionHandle_t other) => default; // 0x0000000180004FB0-0x0000000180004FC0
/// Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles. The EControllerActionOrigin enum will get extended as support for new controller controllers gets added to</para> /// the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.</para> public static int GetDigitalActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin[] originsOut) { return(0); }
/// Returns the current state of the supplied digital game action</para> public static ControllerDigitalActionData_t GetDigitalActionData(ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { ControllerDigitalActionData_t ret = new ControllerDigitalActionData_t(); return(ret); }