public static InputAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) => default; // 0x000000018094CD80-0x000000018094CE10 public static int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin[] originsOut) => default; // 0x000000018094CF50-0x000000018094D030
public static string GetStringForActionOrigin(EControllerActionOrigin eOrigin) => default; // 0x000000018094D680-0x000000018094D6E0 public static void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { } // 0x000000018094D920-0x000000018094D980
internal void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { _StopAnalogActionMomentum(Self, controllerHandle, eAction); }
public static ControllerAnalogActionHandle_t GetAnalogActionHandle(string pszActionName) => default; // 0x000000018094CE10-0x000000018094CF50 public static InputAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) => default; // 0x000000018094CD80-0x000000018094CE10
/// Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles. The EControllerActionOrigin enum will get extended as support for new controller controllers gets added to</para> /// the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.</para> public static int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin[] originsOut) { return(0); }
private static extern void _StopAnalogActionMomentum(IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction);
internal AnalogState GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { var returnValue = _GetAnalogActionData(Self, controllerHandle, analogActionHandle); return(returnValue); }
public static void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamController_StopAnalogActionMomentum(CSteamAPIContext.GetSteamController(), controllerHandle, eAction); }
public bool Equals(ControllerAnalogActionHandle_t other) => default; // 0x0000000180004FB0-0x0000000180004FC0 public int CompareTo(ControllerAnalogActionHandle_t other) => default; // 0x0000000180004F10-0x0000000180004F20
private static extern AnalogState _GetAnalogActionData(IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle);
public static explicit operator ulong(ControllerAnalogActionHandle_t that) => default; // 0x00000001802A78B0-0x00000001802A78C0 public bool Equals(ControllerAnalogActionHandle_t other) => default; // 0x0000000180004FB0-0x0000000180004FC0
/// <summary> /// <para> Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles. The EControllerActionOrigin enum will get extended as support for new controller controllers gets added to</para> /// <para> the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.</para> /// </summary> public static int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin[] originsOut) { InteropHelp.TestIfAvailableClient(); if (originsOut != null && originsOut.Length != Constants.STEAM_CONTROLLER_MAX_ORIGINS) { throw new System.ArgumentException("originsOut must be the same size as Constants.STEAM_CONTROLLER_MAX_ORIGINS!"); } return(NativeMethods.ISteamController_GetAnalogActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, actionSetHandle, analogActionHandle, originsOut)); }
public static void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { }
/// <summary> /// <para> Returns the current state of these supplied analog game action</para> /// </summary> public static ControllerAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_GetAnalogActionData(CSteamAPIContext.GetSteamController(), controllerHandle, analogActionHandle)); }
private static extern int _GetAnalogActionOrigins(IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut);
/// <summary> /// <para> Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para> /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles</para> /// </summary> public static int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin[] originsOut) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_GetAnalogActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, actionSetHandle, analogActionHandle, originsOut)); }
internal int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut) { var returnValue = _GetAnalogActionOrigins(Self, controllerHandle, actionSetHandle, analogActionHandle, ref originsOut); return(returnValue); }
public static bool ShowAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition) { InteropHelp.TestIfAvailableClient(); return(NativeMethods.ISteamController_ShowAnalogActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, analogActionHandle, flScale, flXPosition, flYPosition)); }
/// Returns the current state of these supplied analog game action</para> public static ControllerAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { ControllerAnalogActionData_t ret = new ControllerAnalogActionData_t(); return(ret); }