예제 #1
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 public static InputAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) => default;                                                                      // 0x000000018094CD80-0x000000018094CE10
 public static int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin[] originsOut) => default;    // 0x000000018094CF50-0x000000018094D030
예제 #2
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        public static string GetStringForActionOrigin(EControllerActionOrigin eOrigin) => default;                                                                                                                                         // 0x000000018094D680-0x000000018094D6E0

        public static void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction)
        {
        }                                                                                                      // 0x000000018094D920-0x000000018094D980
 internal void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction)
 {
     _StopAnalogActionMomentum(Self, controllerHandle, eAction);
 }
예제 #4
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 public static ControllerAnalogActionHandle_t GetAnalogActionHandle(string pszActionName) => default;                                                                                                                               // 0x000000018094CE10-0x000000018094CF50
 public static InputAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) => default;                                                                      // 0x000000018094CD80-0x000000018094CE10
예제 #5
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 /// Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para>
 /// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles. The EControllerActionOrigin enum will get extended as support for new controller controllers gets added to</para>
 /// the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.</para>
 public static int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin[] originsOut)
 {
     return(0);
 }
 private static extern void _StopAnalogActionMomentum(IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction);
        internal AnalogState GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle)
        {
            var returnValue = _GetAnalogActionData(Self, controllerHandle, analogActionHandle);

            return(returnValue);
        }
예제 #8
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 public static void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction)
 {
     InteropHelp.TestIfAvailableClient();
     NativeMethods.ISteamController_StopAnalogActionMomentum(CSteamAPIContext.GetSteamController(), controllerHandle, eAction);
 }
예제 #9
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 public bool Equals(ControllerAnalogActionHandle_t other) => default;                                           // 0x0000000180004FB0-0x0000000180004FC0
 public int CompareTo(ControllerAnalogActionHandle_t other) => default;                                         // 0x0000000180004F10-0x0000000180004F20
 private static extern AnalogState _GetAnalogActionData(IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle);
예제 #11
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 public static explicit operator ulong(ControllerAnalogActionHandle_t that) => default;                         // 0x00000001802A78B0-0x00000001802A78C0
 public bool Equals(ControllerAnalogActionHandle_t other) => default;                                           // 0x0000000180004FB0-0x0000000180004FC0
예제 #12
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 /// <summary>
 /// <para> Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para>
 /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles. The EControllerActionOrigin enum will get extended as support for new controller controllers gets added to</para>
 /// <para> the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.</para>
 /// </summary>
 public static int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin[] originsOut)
 {
     InteropHelp.TestIfAvailableClient();
     if (originsOut != null && originsOut.Length != Constants.STEAM_CONTROLLER_MAX_ORIGINS)
     {
         throw new System.ArgumentException("originsOut must be the same size as Constants.STEAM_CONTROLLER_MAX_ORIGINS!");
     }
     return(NativeMethods.ISteamController_GetAnalogActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, actionSetHandle, analogActionHandle, originsOut));
 }
예제 #13
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 public static void StopAnalogActionMomentum(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction)
 {
 }
예제 #14
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 /// <summary>
 /// <para> Returns the current state of these supplied analog game action</para>
 /// </summary>
 public static ControllerAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamController_GetAnalogActionData(CSteamAPIContext.GetSteamController(), controllerHandle, analogActionHandle));
 }
 private static extern int _GetAnalogActionOrigins(IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut);
예제 #16
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 /// <summary>
 /// <para> Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.</para>
 /// <para> originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles</para>
 /// </summary>
 public static int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin[] originsOut)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamController_GetAnalogActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, actionSetHandle, analogActionHandle, originsOut));
 }
        internal int GetAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut)
        {
            var returnValue = _GetAnalogActionOrigins(Self, controllerHandle, actionSetHandle, analogActionHandle, ref originsOut);

            return(returnValue);
        }
예제 #18
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 public static bool ShowAnalogActionOrigins(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamController_ShowAnalogActionOrigins(CSteamAPIContext.GetSteamController(), controllerHandle, analogActionHandle, flScale, flXPosition, flYPosition));
 }
예제 #19
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        /// Returns the current state of these supplied analog game action</para>
        public static ControllerAnalogActionData_t GetAnalogActionData(ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle)
        {
            ControllerAnalogActionData_t ret = new ControllerAnalogActionData_t();

            return(ret);
        }