// bool public bool SubmitUpdateProperties(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/) { return(platform.ISteamInventory_SubmitUpdateProperties(handle.Value, ref pResultHandle.Value)); }
// bool public bool RemoveProperty(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/) { return(platform.ISteamInventory_RemoveProperty(handle.Value, nItemID.Value, pchPropertyName)); }
// bool public bool SetProperty0(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, float flValue /*float*/) { return(platform.ISteamInventory_SetProperty0(handle.Value, nItemID.Value, pchPropertyName, flValue)); }
// bool public bool SetProperty1(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, long nValue /*int64*/) { return(platform.ISteamInventory_SetProperty0(handle.Value, nItemID.Value, Utility.GetUtf8Bytes(pchPropertyName), nValue)); }