// bool
 public bool SubmitUpdateProperties(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, ref SteamInventoryResult_t pResultHandle /*SteamInventoryResult_t **/)
 {
     return(platform.ISteamInventory_SubmitUpdateProperties(handle.Value, ref pResultHandle.Value));
 }
 // bool
 public bool RemoveProperty(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/)
 {
     return(platform.ISteamInventory_RemoveProperty(handle.Value, nItemID.Value, pchPropertyName));
 }
 // bool
 public bool SetProperty0(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, float flValue /*float*/)
 {
     return(platform.ISteamInventory_SetProperty0(handle.Value, nItemID.Value, pchPropertyName, flValue));
 }
 // bool
 public bool SetProperty1(SteamInventoryUpdateHandle_t handle /*SteamInventoryUpdateHandle_t*/, SteamItemInstanceID_t nItemID /*SteamItemInstanceID_t*/, string pchPropertyName /*const char **/, long nValue /*int64*/)
 {
     return(platform.ISteamInventory_SetProperty0(handle.Value, nItemID.Value, Utility.GetUtf8Bytes(pchPropertyName), nValue));
 }