public void UpdateListener(Vector3 position, Vector3 ahead, Vector3 up)
        {
            switch (audioEngine)
            {
            case AudioEngine.UnityNative:
                PhononUnityNative.iplUnitySetListener(position, ahead, up);
                break;

            default:
                break;
            }
        }
示例#2
0
 public override void UpdateListener(Vector3 position, Vector3 ahead, Vector3 up)
 {
     PhononUnityNative.iplUnitySetListener(position, ahead, up);
 }