public void UpdateListener(Vector3 position, Vector3 ahead, Vector3 up) { switch (audioEngine) { case AudioEngine.UnityNative: PhononUnityNative.iplUnitySetListener(position, ahead, up); break; default: break; } }
public override void UpdateListener(Vector3 position, Vector3 ahead, Vector3 up) { PhononUnityNative.iplUnitySetListener(position, ahead, up); }