public void MoveNextConsole() { currentConsoleIndex++; if (currentConsoleIndex >= consoles.Length) { currentConsoleIndex = 0; } selectedConsole = consoles[currentConsoleIndex]; Children.Clear(); Children.Add(selectedConsole); Children.Add(headerConsole); // Header console Children.Add(middleConsolel); // Middle console Children.Add(gameObjectConsole); // Game object added selectedConsole.IsVisible = true; selectedConsole.IsFocused = true; selectedConsole.Position = new Point(0, 2); // Main console position. 2 Points down from the top middleConsolel.Position = new Point(20, 5); // Set position of middleConsole gameObjectConsole.Position = new Point(40, 5); // Set position of game object Global.FocusedConsoles.Set(selectedConsole); headerConsole.SetConsole(selectedConsole); middleConsolel.SetConsole(selectedConsole); }
public void MoveNextConsole() { currentConsoleIndex++; if (currentConsoleIndex >= consoles.Length) { currentConsoleIndex = 0; } selectedConsole = consoles[currentConsoleIndex]; Children.Clear(); Children.Add(selectedConsole); Children.Add(headerConsole); selectedConsole.IsVisible = true; selectedConsole.IsFocused = true; selectedConsole.Position = new Point(0, 2); Global.FocusedConsoles.Set(selectedConsole); headerConsole.SetConsole(selectedConsole); }