示例#1
0
    /// ボタンをクリックした時の処理
    public void OnClick()
    {
        //Debug.Log("Button click!");

        GameObject tcpPaket = GameObject.Instantiate(tcpPaket_) as GameObject;

        tcpPaket.transform.parent = PositionControl_.transform;
        tcpPaket.name             = "TestPaket";

        paketControl_ = tcpPaket.GetComponent <PaketControl>();
        //paketControl_.startPosition_ = new Vector3(960f, 0f, 570f);
        paketControl_.startPosition_.x   = start_.x;
        paketControl_.startPosition_.z   = start_.y;
        paketControl_.landingPosition_.x = landding_.x;
        paketControl_.landingPosition_.z = landding_.y;
        paketControl_.shotJudge_         = true; //発射
    }
示例#2
0
    IEnumerator PaketTest2()
    {
        while (true)
        {
            GameObject udpPaket = GameObject.Instantiate(udpPaket_) as GameObject;
            udpPaket.transform.parent = PositionControl_.transform;
            udpPaket.name             = "UDPpacket";

            paketControl_ = udpPaket.GetComponent <PaketControl>();
            //paketControl_.startPosition_ = new Vector3(960f, 0f, 570f);
            paketControl_.startPosition_.x   = start_.x;
            paketControl_.startPosition_.z   = start_.y;
            paketControl_.landingPosition_.x = landding_.x;
            paketControl_.landingPosition_.z = landding_.y;
            //Debug.Log("Packet : " + start_ + " to " + landding_);
            paketControl_.shotJudge_ = true;    //発射

            yield return(new WaitForSeconds(0.0001f));
        }
    }