private void SyncMP(object sender, StardewModdingAPI.Events.ModMessageReceivedEventArgs e) { if (Context.IsMainPlayer) { return; } }
private void Multiplayer_ModMessageReceived(object sender, StardewModdingAPI.Events.ModMessageReceivedEventArgs e) { if (e.FromModID != ModManifest.UniqueID && e.Type != "MultiplayerReport") { return; } var reportData = e.ReadAs <Dictionary <string, LogLevel> >(); PublishReport(null, reportData); }