public void LeftUp(System.Drawing.Point location) { MouseInputProvider.LeftUp(location); }
public void LeftUp(int x, int y) { MouseInputProvider.LeftUp(x, y); }
public void LeftUp() { MouseInputProvider.LeftUp(); }
public void LeftUp(System.Drawing.Point location) { MouseInputProvider.LeftUp(location); }
public void LeftUp(int x, int y) { MouseInputProvider.LeftUp(x, y); }
public void LeftUp() { MouseInputProvider.LeftUp(); }