public Power(string name, TargetPattern aoePattern, double cd = 0.0, bool passive = true, StatSystem statEffect = null, StatSystem statCost = null, double dur = 0.0, double firingRange = 0.0) { Name = name; Pattern = aoePattern; duration = dur; cooldown = cd; effect = statEffect; cost = statCost; duration = dur; range = firingRange; }
public Power( string name, TargetPattern aoePattern, double cd = 0.0, bool passive = true, StatSystem statEffect = null, StatSystem statCost = null, double dur = 0.0, double firingRange = 0.0) { Name = name; Pattern = aoePattern; duration = dur; cooldown = cd; effect = statEffect; cost = statCost; duration = dur; range = firingRange; }