private void CreateRenderTargets() { renderTargetsCreated = true; SpriteFont font = font1; for (int i = 0; i < n; i++) { RenderTargetText rtt = new RenderTargetText(GraphicsDevice, font, "Generic generated text: " + i); Console.Out.WriteLine("Created target " + i); rtt.Begin(); rtt.Draw(); rtt.End(); textures.Add(rtt.Texture); if (i == n / 2) { font = font2; } } }
private void CreateRenderTargets() { renderTargetsCreated = true; SpriteFont font = font1; for (int i = 0; i < n; i++) { RenderTargetText rtt = new RenderTargetText(GraphicsDevice, font, "Generic generated text: " + i); Console.Out.WriteLine("Created target " + i); rtt.Begin(); rtt.Draw(); rtt.End(); textures.Add(rtt.Texture); if (i == n / 2) font = font2; } }