public void Draw(SpriteBatch spriteBatch, Vector2 cameraLoc) { sprite.Draw(spriteBatch, goomba.returnLocation(), cameraLoc, goomba.DirectionLeft); }
public GoombaHealthy(Goomba goomba) { this.goomba = goomba; sprite = new AnimatedSprite(EnemySpriteFactory.CreateGoombaSprite(), UtilityClass.one, UtilityClass.two, goomba.returnLocation(), UtilityClass.generalTotalFramesAndSpecializedRows); }