public void Draw(SpriteBatch spriteBatch, Vector2 cameraLoc)
 {
     sprite.Draw(spriteBatch, goomba.returnLocation(), cameraLoc, goomba.DirectionLeft);
 }
 public GoombaHealthy(Goomba goomba)
 {
     this.goomba = goomba;
     sprite      = new AnimatedSprite(EnemySpriteFactory.CreateGoombaSprite(), UtilityClass.one, UtilityClass.two, goomba.returnLocation(), UtilityClass.generalTotalFramesAndSpecializedRows);
 }