void Start() { animator = GetComponent <Animator>(); gameControllerDodge = GetComponentInParent <GameControllerDodge>(); if (gameControllerDodge == null) { gameControllerDodge = gameControllerDodgeFake; } player = gameControllerDodge.player.transform; thrownBalls = new List <GameObject>(); }
void Start() { gameControllerDodge = GetComponentInParent <GameControllerDodge>(); }