void Start()
 {
     animator            = GetComponent <Animator>();
     gameControllerDodge = GetComponentInParent <GameControllerDodge>();
     if (gameControllerDodge == null)
     {
         gameControllerDodge = gameControllerDodgeFake;
     }
     player      = gameControllerDodge.player.transform;
     thrownBalls = new List <GameObject>();
 }
 void Start()
 {
     gameControllerDodge = GetComponentInParent <GameControllerDodge>();
 }