public void RegisterConstraint(SkeletonUtilityConstraint constraint) { if (constraintComponents.Contains(constraint)) { return; } else { constraintComponents.Add(constraint); needToReprocessBones = true; } }
public void UnregisterConstraint(SkeletonUtilityConstraint constraint) { constraintComponents.Remove(constraint); }
public void UnregisterConstraint(SkeletonUtilityConstraint constraint) { this.utilityConstraints.Remove(constraint); }
public void UnregisterConstraint (SkeletonUtilityConstraint constraint) { utilityConstraints.Remove(constraint); }
public void RegisterConstraint (SkeletonUtilityConstraint constraint) { if (utilityConstraints.Contains(constraint)) return; else { utilityConstraints.Add(constraint); needToReprocessBones = true; } }