상속: UnityEngine.MonoBehaviour
예제 #1
0
 public void RegisterConstraint(SkeletonUtilityConstraint constraint)
 {
     if (constraintComponents.Contains(constraint))
     {
         return;
     }
     else
     {
         constraintComponents.Add(constraint);
         needToReprocessBones = true;
     }
 }
예제 #2
0
 public void UnregisterConstraint(SkeletonUtilityConstraint constraint)
 {
     constraintComponents.Remove(constraint);
 }
예제 #3
0
 public void UnregisterConstraint(SkeletonUtilityConstraint constraint)
 {
     this.utilityConstraints.Remove(constraint);
 }
		public void UnregisterConstraint (SkeletonUtilityConstraint constraint) {
			utilityConstraints.Remove(constraint);
		}
		public void RegisterConstraint (SkeletonUtilityConstraint constraint) {
			if (utilityConstraints.Contains(constraint))
				return;
			else {
				utilityConstraints.Add(constraint);
				needToReprocessBones = true;
			}
		}