Close() public method

Closes and releases any resources being used.
public Close ( ) : void
return void
示例#1
0
        /// <summary>
        /// Reads the windowstyle from a filestream.
        /// </summary>
        /// <param name="binread">The System.IO.BinaryReader to use.</param>
        public void Open(BinaryReader binread)
        {
            _sig = new string(binread.ReadChars(4));
            _version = binread.ReadInt16();
            _edgeWidth = binread.ReadByte();
            _backgroundMode = binread.ReadByte();
            for (int i = 0; i < _edgeColors.Length; ++i)
            {
                _edgeColors[i] = new RGBA();
                _edgeColors[i].ReadData(binread);
            }
            for (int i = 0; i < _edgeOffset.Length; ++i) _edgeOffset[1] = binread.ReadByte();
            binread.ReadBytes(36); // reserved

            switch (_version)
            {
                case 2:
                    for (int i = 0; i < _images.Length; ++i)
                    {
                        short width = binread.ReadInt16();
                        short height = binread.ReadInt16();
                        BitmapLoader loader = new BitmapLoader(width, height);
                        _images[i] = loader.LoadFromStream(binread, width * height * 4);
                        loader.Close();
                    }
                    break;
            }
        }
示例#2
0
        /// <summary>
        /// Attempts to load the spriteset from the given filename.
        /// </summary>
        /// <param name="filename">The filename of the Spriteset to load.</param>
        /// <returns>True if successful.</returns>
        public bool Load(String filename)
        {
            if (!File.Exists(filename)) return false;
            using (BinaryReader stream = new BinaryReader(File.OpenRead(filename)))
            {

                // purge anything already inside this object:
                Purge();

                // start reading the header //
                string sig = new string(stream.ReadChars(4));
                if (sig != ".rss") return false;

                _version = stream.ReadInt16();
                short numImages = stream.ReadInt16();
                _frameWidth = stream.ReadInt16();
                _frameHeight = stream.ReadInt16();
                short numDirs = stream.ReadInt16();

                // read sprite base //
                _spriteBase.X1 = stream.ReadInt16();
                _spriteBase.Y1 = stream.ReadInt16();
                _spriteBase.X2 = stream.ReadInt16();
                _spriteBase.Y2 = stream.ReadInt16();

                // reserved //
                stream.ReadBytes(106);
                switch (_version)
                {
                    case 3:
                        BitmapLoader loader = new BitmapLoader(_frameWidth, _frameHeight);
                        int amt = _frameWidth * _frameHeight * 4;
                        while (numImages-- > 0) _images.Add(loader.LoadFromStream(stream, amt));
                        loader.Close();

                        while (numDirs-- > 0)
                        {
                            short numFrames = stream.ReadInt16();
                            stream.ReadBytes(6);
                            short length = stream.ReadInt16();
                            string name = new String(stream.ReadChars(length)).Substring(0, length - 1);
                            Direction dir = new Direction(name);
                            while (numFrames-- > 0)
                            {
                                Frame f = new Frame {Index = stream.ReadInt16(), Delay = stream.ReadInt16()};
                                dir.Frames.Add(f);
                                stream.ReadBytes(4);
                            }
                            _directions.Add(dir);
                        }
                        break;
                }
            }
            return true;
        }