/// <summary> /// Reads the windowstyle from a filestream. /// </summary> /// <param name="binread">The System.IO.BinaryReader to use.</param> public void Open(BinaryReader binread) { _sig = new string(binread.ReadChars(4)); _version = binread.ReadInt16(); _edgeWidth = binread.ReadByte(); _backgroundMode = binread.ReadByte(); for (int i = 0; i < _edgeColors.Length; ++i) { _edgeColors[i] = new RGBA(); _edgeColors[i].ReadData(binread); } for (int i = 0; i < _edgeOffset.Length; ++i) _edgeOffset[1] = binread.ReadByte(); binread.ReadBytes(36); // reserved switch (_version) { case 2: for (int i = 0; i < _images.Length; ++i) { short width = binread.ReadInt16(); short height = binread.ReadInt16(); BitmapLoader loader = new BitmapLoader(width, height); _images[i] = loader.LoadFromStream(binread, width * height * 4); loader.Close(); } break; } }
/// <summary> /// Attempts to load the spriteset from the given filename. /// </summary> /// <param name="filename">The filename of the Spriteset to load.</param> /// <returns>True if successful.</returns> public bool Load(String filename) { if (!File.Exists(filename)) return false; using (BinaryReader stream = new BinaryReader(File.OpenRead(filename))) { // purge anything already inside this object: Purge(); // start reading the header // string sig = new string(stream.ReadChars(4)); if (sig != ".rss") return false; _version = stream.ReadInt16(); short numImages = stream.ReadInt16(); _frameWidth = stream.ReadInt16(); _frameHeight = stream.ReadInt16(); short numDirs = stream.ReadInt16(); // read sprite base // _spriteBase.X1 = stream.ReadInt16(); _spriteBase.Y1 = stream.ReadInt16(); _spriteBase.X2 = stream.ReadInt16(); _spriteBase.Y2 = stream.ReadInt16(); // reserved // stream.ReadBytes(106); switch (_version) { case 3: BitmapLoader loader = new BitmapLoader(_frameWidth, _frameHeight); int amt = _frameWidth * _frameHeight * 4; while (numImages-- > 0) _images.Add(loader.LoadFromStream(stream, amt)); loader.Close(); while (numDirs-- > 0) { short numFrames = stream.ReadInt16(); stream.ReadBytes(6); short length = stream.ReadInt16(); string name = new String(stream.ReadChars(length)).Substring(0, length - 1); Direction dir = new Direction(name); while (numFrames-- > 0) { Frame f = new Frame {Index = stream.ReadInt16(), Delay = stream.ReadInt16()}; dir.Frames.Add(f); stream.ReadBytes(4); } _directions.Add(dir); } break; } } return true; }