public virtual void VisitMissile(Missile inMissile) { }
public override void VisitMissile(Missile inMiss) { ReactToWall(inMiss); }
private void ReactToWall(Missile inMiss) { ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).ReloadMissile(); }
public void setMissile(Missile inMissile) { _missile = inMissile; }