public override void Create()
 {
     {
         SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode();
         e.Position      = new Vector3(0f, 0f, 0f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint();
         e.Position      = new Vector3(3820f, 0f, 150f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint();
         e.Position      = new Vector3(90f, 0f, 4020f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint();
         e.Position      = new Vector3(-3640f, 0f, 230f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint();
         e.Position      = new Vector3(120f, 0f, -3710f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(760f, 0f, 870f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(-580f, 0f, 890f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(780f, 0f, -480f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(-540f, 0f, -500f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-1740f, 0f, -630f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-1760f, 0f, 170f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-2010f, 0f, 820f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-2270f, 0f, -1230f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-2780f, 0f, -1770f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-620f, 0f, 1940f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-880f, 0f, 2260f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-640f, 0f, 2220f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1030f, 0f, 2460f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1260f, 0f, 2660f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1400f, 0f, 2160f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1720f, 0f, 2720f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1420f, 0f, 3100f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1690f, 0f, 3200f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1480f, 0f, 2500f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1850f, 0f, 3430f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-2290f, 0f, 3060f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-470f, 0f, 1670f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-580f, 0f, 1410f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-2190f, 0f, 3440f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-2450f, 0f, 3980f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-2990f, 0f, 4120f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-3380f, 0f, 4510f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(70f, 0f, 1490f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-2210f, 0f, 2240f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn();
         e.Position      = new Vector3(570f, 0f, -1520f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars();
         e.Position      = new Vector3(2220f, 0f, 490f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
 }
        public override void Create()
        {
            Node n, n2;

            Mars = new Mars();
            //Mars.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI;
            Mars.Position = new Vector3(2000, 0, 3000);
            Spawn(Mars, true);

            Moon = new Moon();
            Moon.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI;
            Moon.Position = new Vector3(1000, 0, 0);
            Moon.Attach = Mars;
            Spawn(Moon, true);

            n = new Saturn();
            n.rotationspeed.Y = 10.0f / 180.0f * (float)Math.PI;
            n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI);
            n.Position = new Vector3(-2000, 0, 3000);
            Spawn(n, true);

            DominationPoint dp = new DominationPoint();
            dp.Name = "DomPoint 1";
            dp.Position = new Vector3(2000, 0, 2000);
            dp.rotationspeed = new Vector3(0, 1, 0);
            Spawn(dp, false);

            CheckPoint cp = new CheckPoint();
            cp.CheckPointIndex = 0;
            cp.Position = new Vector3(3000, 0, 2000);
            Spawn(cp, true);
            cp = new CheckPoint();
            cp.CheckPointIndex = 1;
            cp.Position = new Vector3(4000, 0, 2000);
            Spawn(cp, true);

            VecRandom r = new VecRandom();
            Vector3 center = new Vector3(-4000, 0, -2000);
            for (int i = 0; i < 20; ++i)
            {
                Vector3 rv = r.NextScaledVector3(3000, 300, 2000);
                n = new Phobos();
                Spawn(n, true);
                float s = 30.0f / 180.0f * (float)Math.PI;
                n.rotationspeed = r.NextScaledVector3(s, s, s);
                n.Position = center + rv;

            }

            //if (Root.Instance is Server)
            {
                n = new SpawnPoint(typeof(Repair), 20);
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-500, 0, 0);
                Spawn(n, true);
            }
            {
                n = new SpawnPoint(typeof(MissilePickup), 30);
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(2000, 0, -1000);
                Spawn(n, true);
            }

            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(4000, 0, 4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-4000, 0, -4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(-4000, 0, 4000);
                Spawn(n, true);
            }
            {
                n = new PlayerStart();
                n.rotationspeed = new Vector3(0, 1, 0);
                n.Position = new Vector3(4000, 0, -4000);
                Spawn(n, true);
            }

            {
                n = new Flag(1, new Vector3(4800, 0, -4800));
                Spawn(n, false);
            }
            {
                n = new Flag(0, new Vector3(4400, 0, -4400));
                Spawn(n, false);
            }

            //ParticleNebula pn = new ParticleNebula();
            n = new Nebula();
            //n.Draw.Add(pn);
            //n.Transparent = true;
            n.Position = new Vector3(0, 0, 0);
            Spawn(n, true);

            n = new Nebula();
            //n.Draw.Add(pn);
            //n.Transparent = true;
            n.Position = new Vector3(100, 0, 600);
            Spawn(n, true);

            //n = new LaserTurret();
            //n = new Nebula();
            //n.Draw.Add(pn);
            n = new PornCinema();

            //Text3D tx = new Cheetah.Text3D("abcabcabc", (MeshFont)Root.Instance.ResourceManager.Load("models/font-arial-black", typeof(MeshFont)));
            //n.Draw.Add(tx);
            n.Position = new Vector3(300, 0, 1200);
            n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI);
            Spawn(n, true);

            //n = new TestShip();
            //Root.Instance.Scene.Spawn(n);
            //n.Position = new Vector3(400, 0, 0);

            Light l = new Light();
            l.directional = true;
            l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4));
            //l.directional = false;

            l.diffuse = new Color4f(0.5f, 0.8f, 1.0f, 1);
            Spawn(l, true);

            l = new Light();
            l.Position = new Vector3(0, 0, 0);
            l.directional = false;
            l.diffuse = new Color4f(1, 0, 0, 1);
            Spawn(l, true);

            n = new EclipticNode();
            //n.Draw.Add(new Ecliptic(new Color3f(0, 0, 0.5f), 10000, 100));
            Spawn(n, true);

            //Spawn(new RandomSpawn(typeof(SpaceWar2006.Planets.PhobosAsteroid), 1, 1), true);
        }
示例#3
0
public override void Create(){
{
SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode();
e.Position=new Vector3(0f,0f,0f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint();
e.Position=new Vector3(3820f,0f,150f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint();
e.Position=new Vector3(90f,0f,4020f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint();
e.Position=new Vector3(-3640f,0f,230f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint();
e.Position=new Vector3(120f,0f,-3710f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(760f,0f,870f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(-580f,0f,890f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(780f,0f,-480f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(-540f,0f,-500f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-1740f,0f,-630f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-1760f,0f,170f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-2010f,0f,820f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-2270f,0f,-1230f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-2780f,0f,-1770f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-620f,0f,1940f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-880f,0f,2260f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-640f,0f,2220f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1030f,0f,2460f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1260f,0f,2660f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1400f,0f,2160f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1720f,0f,2720f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1420f,0f,3100f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1690f,0f,3200f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1480f,0f,2500f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1850f,0f,3430f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-2290f,0f,3060f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-470f,0f,1670f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-580f,0f,1410f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-2190f,0f,3440f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-2450f,0f,3980f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-2990f,0f,4120f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-3380f,0f,4510f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(70f,0f,1490f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-2210f,0f,2240f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn();
e.Position=new Vector3(570f,0f,-1520f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars();
e.Position=new Vector3(2220f,0f,490f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
}}}