public override void Create() { { SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode(); e.Position = new Vector3(0f, 0f, 0f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint(); e.Position = new Vector3(3820f, 0f, 150f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint(); e.Position = new Vector3(90f, 0f, 4020f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint(); e.Position = new Vector3(-3640f, 0f, 230f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.DominationPoint e = new SpaceWar2006.GameObjects.DominationPoint(); e.Position = new Vector3(120f, 0f, -3710f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(760f, 0f, 870f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(-580f, 0f, 890f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(780f, 0f, -480f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart(); e.Position = new Vector3(-540f, 0f, -500f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-1740f, 0f, -630f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-1760f, 0f, 170f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-2010f, 0f, 820f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-2270f, 0f, -1230f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula(); e.Position = new Vector3(-2780f, 0f, -1770f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-620f, 0f, 1940f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-880f, 0f, 2260f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-640f, 0f, 2220f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1030f, 0f, 2460f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1260f, 0f, 2660f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1400f, 0f, 2160f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1720f, 0f, 2720f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1420f, 0f, 3100f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1690f, 0f, 3200f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1480f, 0f, 2500f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-1850f, 0f, 3430f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2290f, 0f, 3060f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-470f, 0f, 1670f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-580f, 0f, 1410f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2190f, 0f, 3440f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2450f, 0f, 3980f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2990f, 0f, 4120f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-3380f, 0f, 4510f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(70f, 0f, 1490f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos(); e.Position = new Vector3(-2210f, 0f, 2240f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn(); e.Position = new Vector3(570f, 0f, -1520f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } { SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars(); e.Position = new Vector3(2220f, 0f, 490f); e.rotationspeed = new Vector3(0f, 0f, 0f); e.Orientation = new Quaternion(0f, 0f, 0f, 1f); Spawn(e, true); } }
public override void Create() { Node n, n2; Mars = new Mars(); //Mars.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI; Mars.Position = new Vector3(2000, 0, 3000); Spawn(Mars, true); Moon = new Moon(); Moon.rotationspeed.Y = 15.0f / 180.0f * (float)Math.PI; Moon.Position = new Vector3(1000, 0, 0); Moon.Attach = Mars; Spawn(Moon, true); n = new Saturn(); n.rotationspeed.Y = 10.0f / 180.0f * (float)Math.PI; n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI); n.Position = new Vector3(-2000, 0, 3000); Spawn(n, true); DominationPoint dp = new DominationPoint(); dp.Name = "DomPoint 1"; dp.Position = new Vector3(2000, 0, 2000); dp.rotationspeed = new Vector3(0, 1, 0); Spawn(dp, false); CheckPoint cp = new CheckPoint(); cp.CheckPointIndex = 0; cp.Position = new Vector3(3000, 0, 2000); Spawn(cp, true); cp = new CheckPoint(); cp.CheckPointIndex = 1; cp.Position = new Vector3(4000, 0, 2000); Spawn(cp, true); VecRandom r = new VecRandom(); Vector3 center = new Vector3(-4000, 0, -2000); for (int i = 0; i < 20; ++i) { Vector3 rv = r.NextScaledVector3(3000, 300, 2000); n = new Phobos(); Spawn(n, true); float s = 30.0f / 180.0f * (float)Math.PI; n.rotationspeed = r.NextScaledVector3(s, s, s); n.Position = center + rv; } //if (Root.Instance is Server) { n = new SpawnPoint(typeof(Repair), 20); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-500, 0, 0); Spawn(n, true); } { n = new SpawnPoint(typeof(MissilePickup), 30); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(2000, 0, -1000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(4000, 0, 4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-4000, 0, -4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(-4000, 0, 4000); Spawn(n, true); } { n = new PlayerStart(); n.rotationspeed = new Vector3(0, 1, 0); n.Position = new Vector3(4000, 0, -4000); Spawn(n, true); } { n = new Flag(1, new Vector3(4800, 0, -4800)); Spawn(n, false); } { n = new Flag(0, new Vector3(4400, 0, -4400)); Spawn(n, false); } //ParticleNebula pn = new ParticleNebula(); n = new Nebula(); //n.Draw.Add(pn); //n.Transparent = true; n.Position = new Vector3(0, 0, 0); Spawn(n, true); n = new Nebula(); //n.Draw.Add(pn); //n.Transparent = true; n.Position = new Vector3(100, 0, 600); Spawn(n, true); //n = new LaserTurret(); //n = new Nebula(); //n.Draw.Add(pn); n = new PornCinema(); //Text3D tx = new Cheetah.Text3D("abcabcabc", (MeshFont)Root.Instance.ResourceManager.Load("models/font-arial-black", typeof(MeshFont))); //n.Draw.Add(tx); n.Position = new Vector3(300, 0, 1200); n.Orientation = QuaternionExtensions.FromAxisAngle(0, 1, 0, (float)Math.PI); Spawn(n, true); //n = new TestShip(); //Root.Instance.Scene.Spawn(n); //n.Position = new Vector3(400, 0, 0); Light l = new Light(); l.directional = true; l.Position = Vector3Extensions.GetUnit(new Vector3(1, 3, 4)); //l.directional = false; l.diffuse = new Color4f(0.5f, 0.8f, 1.0f, 1); Spawn(l, true); l = new Light(); l.Position = new Vector3(0, 0, 0); l.directional = false; l.diffuse = new Color4f(1, 0, 0, 1); Spawn(l, true); n = new EclipticNode(); //n.Draw.Add(new Ecliptic(new Color3f(0, 0, 0.5f), 10000, 100)); Spawn(n, true); //Spawn(new RandomSpawn(typeof(SpaceWar2006.Planets.PhobosAsteroid), 1, 1), true); }
public override void Create(){ { SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode(); e.Position=new Vector3(0f,0f,0f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint(); e.Position=new Vector3(3820f,0f,150f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint(); e.Position=new Vector3(90f,0f,4020f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint(); e.Position=new Vector3(-3640f,0f,230f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.DominationPoint e=new SpaceWar2006.GameObjects.DominationPoint(); e.Position=new Vector3(120f,0f,-3710f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(760f,0f,870f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(-580f,0f,890f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(780f,0f,-480f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart(); e.Position=new Vector3(-540f,0f,-500f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-1740f,0f,-630f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-1760f,0f,170f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-2010f,0f,820f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-2270f,0f,-1230f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula(); e.Position=new Vector3(-2780f,0f,-1770f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-620f,0f,1940f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-880f,0f,2260f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-640f,0f,2220f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1030f,0f,2460f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1260f,0f,2660f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1400f,0f,2160f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1720f,0f,2720f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1420f,0f,3100f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1690f,0f,3200f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1480f,0f,2500f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-1850f,0f,3430f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2290f,0f,3060f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-470f,0f,1670f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-580f,0f,1410f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2190f,0f,3440f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2450f,0f,3980f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2990f,0f,4120f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-3380f,0f,4510f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(70f,0f,1490f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos(); e.Position=new Vector3(-2210f,0f,2240f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn(); e.Position=new Vector3(570f,0f,-1520f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } { SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars(); e.Position=new Vector3(2220f,0f,490f); e.rotationspeed=new Vector3(0f,0f,0f); e.Orientation=new Quaternion(0f,0f,0f,1f); Spawn(e,true); } }}}