private void OnBuyGame(object sender, InputArgs e) { Helpers.CloseThisMenu(sender); PlayerIndex index = (PlayerIndex)((MenuItem)sender).GenericInt1; FrameworkCore.BuyGame(index); }
private void OnBuy(object sender, InputArgs e) { Helpers.CloseThisMenu(sender); eventManager.AddLog(img, eResource.logDemoEnd); FrameworkCore.worldMap.EndGame(); FrameworkCore.BuyGame(); }
private void OnBuyGame(object sender, EventArgs e) { FrameworkCore.BuyGame(); }
private void BuyGame() { FrameworkCore.BuyGame(); }