private void ApplyEquipments() { String equipInfo = ""; if (ControlManager.CheckKeyPress(Keys.D1)) { equipInfo = ShipInventoryManager.MapCreatorEquip(1); } if (ControlManager.CheckKeyPress(Keys.D2)) { equipInfo = ShipInventoryManager.MapCreatorEquip(2); } if (ControlManager.CheckKeyPress(Keys.D3)) { equipInfo = ShipInventoryManager.MapCreatorEquip(3); } if (ControlManager.CheckKeyPress(Keys.D4)) { equipInfo = ShipInventoryManager.MapCreatorEquip(4); } if (ControlManager.CheckKeyPress(Keys.D5)) { equipInfo = ShipInventoryManager.MapCreatorEquip(5); } if (ControlManager.CheckKeyPress(Keys.D6)) { equipInfo = ShipInventoryManager.MapCreatorEquip(6); } if (ControlManager.CheckKeyPress(Keys.D7)) { equipInfo = ShipInventoryManager.MapCreatorEquip(7); } if (ControlManager.CheckKeyPress(Keys.D8)) { equipInfo = ShipInventoryManager.MapCreatorEquip(8); } if (ControlManager.CheckKeyPress(Keys.D9)) { equipInfo = ShipInventoryManager.MapCreatorEquip(9); } if (equipInfo != "") { gui.SetEquipInfo(equipInfo); } }
public override void Initialize() { base.Initialize(); spriteSheet = new Sprite(Game.Content.Load <Texture2D>("MapCreator/MapCreatorSpriteSheet")); String currentName = "map1"; levelMechanics = new LevelMechanics(Game, spriteSheet, currentName); levelMechanics.Initialize(); gui = new MapCreatorGUI(Game, spriteSheet, levelMechanics); squarePalethera = new SquarePalethera(spriteSheet, new Vector2(380, 100)); String equipInfo = "No equipment set yet."; gui.SetEquipInfo(equipInfo); }