private void ApplyEquipments()
        {
            String equipInfo = "";

            if (ControlManager.CheckKeyPress(Keys.D1))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(1);
            }

            if (ControlManager.CheckKeyPress(Keys.D2))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(2);
            }

            if (ControlManager.CheckKeyPress(Keys.D3))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(3);
            }

            if (ControlManager.CheckKeyPress(Keys.D4))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(4);
            }

            if (ControlManager.CheckKeyPress(Keys.D5))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(5);
            }

            if (ControlManager.CheckKeyPress(Keys.D6))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(6);
            }

            if (ControlManager.CheckKeyPress(Keys.D7))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(7);
            }

            if (ControlManager.CheckKeyPress(Keys.D8))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(8);
            }

            if (ControlManager.CheckKeyPress(Keys.D9))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(9);
            }

            if (equipInfo != "")
            {
                gui.SetEquipInfo(equipInfo);
            }
        }
        public override void Initialize()
        {
            base.Initialize();

            spriteSheet = new Sprite(Game.Content.Load <Texture2D>("MapCreator/MapCreatorSpriteSheet"));

            String currentName = "map1";

            levelMechanics = new LevelMechanics(Game, spriteSheet, currentName);
            levelMechanics.Initialize();
            gui = new MapCreatorGUI(Game, spriteSheet, levelMechanics);

            squarePalethera = new SquarePalethera(spriteSheet, new Vector2(380, 100));

            String equipInfo = "No equipment set yet.";

            gui.SetEquipInfo(equipInfo);
        }