public override void Draw(SpriteBatch spriteBatch) { Game.GraphicsDevice.Clear(new Color(186, 186, 186)); levelMechanics.Draw(spriteBatch); gui.Draw(spriteBatch); squarePalethera.Draw(spriteBatch); MouseState mouseState = Mouse.GetState(); spriteBatch.Draw(cursorSprite.Texture, new Vector2(mouseState.X, mouseState.Y), cursorSprite.SourceRectangle, Color.White); }