public override void Draw(SpriteBatch spriteBatch)
        {
            Game.GraphicsDevice.Clear(new Color(186, 186, 186));

            levelMechanics.Draw(spriteBatch);
            gui.Draw(spriteBatch);

            squarePalethera.Draw(spriteBatch);

            MouseState mouseState = Mouse.GetState();

            spriteBatch.Draw(cursorSprite.Texture, new Vector2(mouseState.X, mouseState.Y), cursorSprite.SourceRectangle, Color.White);
        }