示例#1
0
        // Wall
        public override void VisitWallGroup(WallGrid g)
        {
            // MissileGroup vs WallGrid
            // Debug.WriteLine("         collide:  {0} <-> {1}", g.GetName(), this.GetName());

            // Missile vs AliensCol
            ColPair.Collide((GameObject)g.GetFirstChild(), this);
        }
示例#2
0
        public GameObject Create(GameObject.Name name, WallCategory.Type type, float posX = 0.0f, float posY = 0.0f, float width = 0, float height = 0)
        {
            GameObject pGameObj = null;

            switch (type)
            {
            case WallCategory.Type.Wall_Left:
                pGameObj = new WallLeft(GameSprite.Name.Sprite_NullObject, name, posX, posY, width, height);
                break;

            case WallCategory.Type.Wall_Right:
                pGameObj = new WallRight(GameSprite.Name.Sprite_NullObject, name, posX, posY, width, height);
                break;

            case WallCategory.Type.Wall_Top:
                pGameObj = new WallTop(GameSprite.Name.Sprite_NullObject, name, posX, posY, width, height);
                break;

            case WallCategory.Type.Wall_Bottom:
                pGameObj = new WallBottom(GameSprite.Name.Sprite_NullObject, name, posX, posY, width, height);
                break;

            case WallCategory.Type.Wall_Grid:
                pGameObj = new WallGrid(name);
                break;

            default:
                // something is wrong
                Debug.Assert(false);
                break;
            }

            // add it to the gameObjectManager
            Debug.Assert(pGameObj != null);
            //GameObjectMan.Attach(pGameObj);

            // Attached to Group
            //pGameObj.ActivateGameSprite(this.pSpriteBatch);
            pGameObj.ActivateCollisionSprite(this.pBoxBatch);

            return(pGameObj);
        }
示例#3
0
 public virtual void VisitWallGroup(WallGrid g)
 {
     // no differed to subcass
     Debug.WriteLine("Visit by WallGroup not implemented");
     Debug.Assert(false);
 }
示例#4
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            //---------------------------------------------------------------------------------------------------------
            // Setup Managers
            //---------------------------------------------------------------------------------------------------------

            TextureMan.Create(1, 1);
            ImageMan.Create(5, 2);
            GameSpriteMan.Create(4, 2);
            BoxSpriteMan.Create(3, 1);
            SpriteBatchMan.Create(3, 1);
            TimerMan.Create(3, 1);
            ProxyMan.Create(10, 1);
            GameObjectMan.Create(10, 5);
            ColPairMan.Create(3, 1);
            GlyphMan.Create(3, 1);
            FontMan.Create(1, 1);
            //---------------------------------------------------------------------------------------------------------
            // Sound Experiment
            //---------------------------------------------------------------------------------------------------------
            SoundMan.Create(5, 3);
            SoundMan.LoadAll();
            // play a sound file
            SoundMan.PlayMusic(Sound.Name.Snd_Theme);
            SoundMan.Find(Sound.Name.Snd_Theme).SetVolume(0.2f);

            //---------------------------------------------------------------------------------------------------------
            // Load the Textures
            //---------------------------------------------------------------------------------------------------------

            TextureMan.Add(Texture.Name.Birds, "Birds.tga");
            TextureMan.Add(Texture.Name.PacMan, "PacMan.tga");

            TextureMan.Add(Texture.Name.Consolas, "Consolas20pt.tga");
            TextureMan.Add(Texture.Name.Invader_3, "Invaders_3.tga");
            TextureMan.Add(Texture.Name.Invader_4, "Invaders_4.tga");
            TextureMan.LoadTexture();

            //---------------------------------------------------------------------------------------------------------
            // Create Images
            //---------------------------------------------------------------------------------------------------------

            // --- angry birds ---

            ImageMan.Add(Image.Name.RedBird, Texture.Name.Birds, 47, 41, 48, 46);
            ImageMan.Add(Image.Name.YellowBird, Texture.Name.Birds, 124, 34, 60, 56);
            ImageMan.Add(Image.Name.GreenBird, Texture.Name.Birds, 246, 135, 99, 72);
            ImageMan.Add(Image.Name.WhiteBird, Texture.Name.Birds, 139, 131, 84, 97);
            ImageMan.Add(Image.Name.BlueBird, Texture.Name.Birds, 301, 49, 33, 33);
            // --- Pacman Ghosts ---

            ImageMan.Add(Image.Name.RedGhost, Texture.Name.PacMan, 616, 148, 33, 33);
            ImageMan.Add(Image.Name.PinkGhost, Texture.Name.PacMan, 663, 148, 33, 33);
            ImageMan.Add(Image.Name.BlueGhost, Texture.Name.PacMan, 710, 148, 33, 33);
            ImageMan.Add(Image.Name.OrangeGhost, Texture.Name.PacMan, 757, 148, 33, 33);

            // --- Alians ---
            ImageMan.LoadImage();

            //---------------------------------------------------------------------------------------------------------
            // Create Sprites
            //---------------------------------------------------------------------------------------------------------

            // --- BoxSprites ---

            BoxSpriteMan.Add(550.0f, 500.0f, 50.0f, 150.0f, new Azul.Color(1.0f, 1.0f, 1.0f, 1.0f));
            BoxSpriteMan.Add(550.0f, 100.0f, 50.0f, 100.0f);

            GameSpriteMan.Add(GameSprite.Name.RedBird, Image.Name.RedBird, 50, 500, 50, 50);
            GameSpriteMan.Add(GameSprite.Name.YellowBird, Image.Name.YellowBird, 300, 400, 50, 50);
            GameSpriteMan.Add(GameSprite.Name.GreenBird, Image.Name.GreenBird, 400, 200, 50, 50);
            GameSpriteMan.Add(GameSprite.Name.WhiteBird, Image.Name.WhiteBird, 600, 200, 100, 100);
            GameSpriteMan.Add(GameSprite.Name.BlueBird, Image.Name.BlueBird, 50, 50, 50, 50);

            GameSpriteMan.Add(GameSprite.Name.RedGhost, Image.Name.RedGhost, 100, 300, 100, 100);
            GameSpriteMan.Add(GameSprite.Name.PinkGhost, Image.Name.PinkGhost, 300, 300, 100, 100);
            GameSpriteMan.Add(GameSprite.Name.BlueGhost, Image.Name.BlueGhost, 500, 300, 100, 100);
            GameSpriteMan.Add(GameSprite.Name.OrangeGhost, Image.Name.OrangeGhost, 700, 300, 100, 100);

            GameSpriteMan.LoadGameSprite();
            // Create SpriteBatch
            //---------------------------------------------------------------------------------------------------------

            SpriteBatch pSB_Texts   = SpriteBatchMan.Add(SpriteBatch.Name.Batch_Texts);
            SpriteBatch pSB_Birds   = SpriteBatchMan.Add(SpriteBatch.Name.Batch_AngryBirds);
            SpriteBatch pSB_Alieans = SpriteBatchMan.Add(SpriteBatch.Name.Batch_Aliens);
            SpriteBatch pSB_Box     = SpriteBatchMan.Add(SpriteBatch.Name.Batch_Boxes);

            //---------------------------------------------------------------------------------------------------------
            // Attach to Sprite Batch
            //---------------------------------------------------------------------------------------------------------


            pSB_Birds.Attach(GameSprite.Name.RedBird);
            pSB_Birds.Attach(GameSprite.Name.YellowBird);
            pSB_Birds.Attach(GameSprite.Name.GreenBird);
            pSB_Birds.Attach(GameSprite.Name.WhiteBird);


            //---------------------------------------------------------------------------------------------------------
            // Proxy
            //---------------------------------------------------------------------------------------------------------

            // create 10 proxies
            for (int i = 0; i < 10; i++)
            {
                ProxySprite pProxy = ProxyMan.Add(GameSprite.Name.YellowBird);
                pProxy.x = 50.0f + 70 * i;
                pProxy.y = 100.0f;
                pSB_Birds.Attach(pProxy);
            }
            //---------------------------------------------------------------------------------------------------------
            // Game Object
            //---------------------------------------------------------------------------------------------------------

            //---------------------------------------------------------------------------------------------------------
            // Create Birds
            //---------------------------------------------------------------------------------------------------------

            // create the factory

            BirdFactory BF    = new BirdFactory(SpriteBatch.Name.Batch_AngryBirds);
            BirdGrid    pGrid = (BirdGrid)BF.Create(GameObject.Name.BirdGrid, BirdCategory.Type.Grid);

            GameObjectMan.Attach(pGrid);
            BF.LoadAll(pGrid);


            AliensFactory af         = new AliensFactory(SpriteBatch.Name.Batch_Aliens);
            GameObject    pAlienGrid = af.Create(GameObject.Name.Aliens_Grid, AlienCategory.Type.Grid);

            GameObjectMan.Attach(pAlienGrid);
            af.LoadAll(pAlienGrid);

            //pAlienGrid.Print();

            //---------------------------------------------------------------------------------------------------------
            // Create Walls
            //---------------------------------------------------------------------------------------------------------

            // Wall Root
            WallFactory WF        = new WallFactory();
            WallGrid    pWallGrid = (WallGrid)WF.Create(GameObject.Name.Wall_Grid, WallCategory.Type.Wall_Grid, 0.0f, 0.0f);

            GameObjectMan.Attach(pWallGrid);

            WallLeft   pWallLeft   = (WallLeft)WF.Create(GameObject.Name.Wall_Left, WallCategory.Type.Wall_Left, 20, 280, 20, 500);
            WallRight  pWallRight  = (WallRight)WF.Create(GameObject.Name.Wall_Right, WallCategory.Type.Wall_Right, 780, 280, 20, 500);
            WallTop    pWallTop    = (WallTop)WF.Create(GameObject.Name.Wall_Top, WallCategory.Type.Wall_Top, 400, 530, 700, 20);
            WallBottom pWallBottom = (WallBottom)WF.Create(GameObject.Name.Wall_Bottom, WallCategory.Type.Wall_Bottom, 400, 20, 700, 20);

            // Add to the composite the children
            pWallGrid.Add(pWallRight);
            pWallGrid.Add(pWallLeft);
            pWallGrid.Add(pWallTop);
            pWallGrid.Add(pWallBottom);


            //---------------------------------------------------------------------------------------------------------
            // Create Missile
            //---------------------------------------------------------------------------------------------------------
            MissileFactory MF           = new MissileFactory(SpriteBatch.Name.Batch_Aliens);
            MissileGrid    pMissileGrid = (MissileGrid)MF.Create(GameObject.Name.Missile_Grid, MissileCategory.Type.Missile_Grid);

            GameObjectMan.Attach(pMissileGrid);

            Missile pMissile = (Missile)MF.Create(GameObject.Name.Missile, MissileCategory.Type.Missile, 405, 100);

            pMissileGrid.Add(pMissile);
            Debug.WriteLine("-------------------");


            //---------------------------------------------------------------------------------------------------------
            // ColPair
            //---------------------------------------------------------------------------------------------------------

            // associate in a collision pair
            ColPair pair = ColPairMan.Add(pMissileGrid, pAlienGrid);

            pair.Attach(new MissileHitAlienAnim());
            pair.Attach(new MissileHitAlienSnd());
            ColPairMan.Add(pWallGrid, pAlienGrid);
            ColPairMan.Add(pWallGrid, pMissileGrid);
            //---------------------------------------------------------------------------------------------------------
            // Font Experiment
            //---------------------------------------------------------------------------------------------------------
            GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas);

            FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Batch_Texts, "ABC", Glyph.Name.Consolas36pt, 500, 500);
            FontMan.Add(Font.Name.TestOneOff, SpriteBatch.Name.Batch_Texts, "XYZ1234!#=+ZYX", Glyph.Name.Consolas36pt, 200, 200);
        }