//----------------------------------------------------------------------------- // Game::UnLoadContent() // unload content (resources loaded above) // unload all content that was loaded before the Engine Loop started //----------------------------------------------------------------------------- public override void UnLoadContent() { TextureManager.Destroy(); ImageManager.Destroy(); GameSpriteManager.Destroy(); BoxSpriteManager.Destroy(); SpriteBatchManager.Destroy(); ProxySpriteManager.Destroy(); TimerEventManager.Destroy(); DeathManager.Destroy(); }