public static void Remove(SpriteBatch spriteBatch) { Debug.Assert(spriteBatch != null); SpriteBatchManager sbMan = SpriteBatchManager.GetInstance(); sbMan.BaseRemove(spriteBatch); }
public static void Remove(SpriteBatch pNode) { SpriteBatchManager pMan = SpriteBatchManager.pActiveSBMan; Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }
public static void Remove(SpriteBatch pNode) { SpriteBatchManager pMan = SpriteBatchManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }