public static void Dump() { SoundEngineMan pMan = SoundEngineMan.privGetInstance(); Debug.Assert(pMan != null); pMan.baseDump(); }
public static void Remove(SoundEngine pNode) { SoundEngineMan pMan = SoundEngineMan.privGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemove(pNode); }
public static SoundEngine Find(SoundEngine.Name name) { SoundEngineMan pMan = SoundEngineMan.privGetInstance(); Debug.Assert(pMan != null); pMan.poNodeCompare.name = name; SoundEngine pData = (SoundEngine)pMan.baseFind(pMan.poNodeCompare); return(pData); }
public static SoundEngine Add(SoundEngine.Name name, string pSoundName, float soundVolume) { SoundEngineMan pMan = SoundEngineMan.privGetInstance(); Debug.Assert(pMan != null); SoundEngine pNode = (SoundEngine)pMan.baseAdd(); Debug.Assert(pNode != null); // Check the data initialization Debug.Assert(pSoundName != null); pNode.Set(name, pSoundName, soundVolume); return(pNode); }