public static void Dump()
        {
            SoundEngineMan pMan = SoundEngineMan.privGetInstance();

            Debug.Assert(pMan != null);

            pMan.baseDump();
        }
        public static void Remove(SoundEngine pNode)
        {
            SoundEngineMan pMan = SoundEngineMan.privGetInstance();

            Debug.Assert(pMan != null);

            Debug.Assert(pNode != null);
            pMan.baseRemove(pNode);
        }
        public static SoundEngine Find(SoundEngine.Name name)
        {
            SoundEngineMan pMan = SoundEngineMan.privGetInstance();

            Debug.Assert(pMan != null);

            pMan.poNodeCompare.name = name;

            SoundEngine pData = (SoundEngine)pMan.baseFind(pMan.poNodeCompare);

            return(pData);
        }
        public static SoundEngine Add(SoundEngine.Name name, string pSoundName, float soundVolume)
        {
            SoundEngineMan pMan = SoundEngineMan.privGetInstance();

            Debug.Assert(pMan != null);

            SoundEngine pNode = (SoundEngine)pMan.baseAdd();

            Debug.Assert(pNode != null);

            // Check the data initialization
            Debug.Assert(pSoundName != null);

            pNode.Set(name, pSoundName, soundVolume);
            return(pNode);
        }