public override void LoadContent()
        {
            pSpriteBatchMan = new SpriteBatchMan(1, 1);
            //TimerMan.Create(3, 1);
            TextureMan.Create(2, 1);
            GlyphMan.Create(3, 1);
            FontMan.Create(1, 1);

            TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");
            FontMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            SpriteBatch pSB_Texts = pSpriteBatchMan.Add(SpriteBatch.Name.Texts);

            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "SCORE<1>  HIGH-SCORE  SCORE<2>", Glyph.Name.Consolas36pt, 200, 680);
            FontMan.Add(pSpriteBatchMan, Font.Name.ScoreOne, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 240, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.HighestScore, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 440, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.ScoreTwo, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 650, 650);
            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "GAME OVER!!", Glyph.Name.Consolas36pt, 350, 400);
            FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "Press 3 to go back to the menu...", Glyph.Name.Consolas36pt, 200, 280);

            InputSubject pInputSubject;

            pInputSubject = InputMan.GetKeyThreeSubject();
            pInputSubject.Attach(new MoveToMenuObserver());

            Simulation.SetState(Simulation.State.Realtime);
            //CycleBackToMenuState pCylce = new CycleBackToMenuState();
            //TimerMan.Add(TimeEvent.Name.CycleBackToMenu, pCylce, 20f);
        }