public override void LoadContent() { pSpriteBatchMan = new SpriteBatchMan(1, 1); //TimerMan.Create(3, 1); TextureMan.Create(2, 1); GlyphMan.Create(3, 1); FontMan.Create(1, 1); TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); FontMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); SpriteBatch pSB_Texts = pSpriteBatchMan.Add(SpriteBatch.Name.Texts); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "SCORE<1> HIGH-SCORE SCORE<2>", Glyph.Name.Consolas36pt, 200, 680); FontMan.Add(pSpriteBatchMan, Font.Name.ScoreOne, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 240, 650); FontMan.Add(pSpriteBatchMan, Font.Name.HighestScore, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 440, 650); FontMan.Add(pSpriteBatchMan, Font.Name.ScoreTwo, SpriteBatch.Name.Texts, "00", Glyph.Name.Consolas36pt, 650, 650); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "GAME OVER!!", Glyph.Name.Consolas36pt, 350, 400); FontMan.Add(pSpriteBatchMan, Font.Name.Title, SpriteBatch.Name.Texts, "Press 3 to go back to the menu...", Glyph.Name.Consolas36pt, 200, 280); InputSubject pInputSubject; pInputSubject = InputMan.GetKeyThreeSubject(); pInputSubject.Attach(new MoveToMenuObserver()); Simulation.SetState(Simulation.State.Realtime); //CycleBackToMenuState pCylce = new CycleBackToMenuState(); //TimerMan.Add(TimeEvent.Name.CycleBackToMenu, pCylce, 20f); }