public static void initialize(int toCreate, int willCreate) { Debug.Assert(toCreate > 0); Debug.Assert(willCreate > 0); if(iImgMan == null) { iImgMan = new ImageManager(toCreate, willCreate); } }
ImageManagerFactoryBug() { ImageManager = new ImageManager(0, SpriteType.Bug); ImageManager.createActive(ImageFactoryBug.Instance.getImage(0), 0); ImageManager.createActive(ImageFactoryBug.Instance.getImage(1), 1); }
public override void LoadContent() { SpriteNodeBatch pSB_Texts = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Texts); Texture pTexture = TextureManager.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); GlyphManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); TextureManager.Add(Texture.Name.SpaceInvaders, "SpaceInvaders.tga"); ImageManager.Add(Image.Name.SquidA, Texture.Name.SpaceInvaders, 61, 3, 8, 8); ImageManager.Add(Image.Name.AlienA, Texture.Name.SpaceInvaders, 33, 3, 11, 8); ImageManager.Add(Image.Name.OctopusA, Texture.Name.SpaceInvaders, 3, 3, 12, 8); ImageManager.Add(Image.Name.Saucer, Texture.Name.SpaceInvaders, 99, 3, 16, 8); //---------------------------------------------------------------------------------- // Print Space Invaders Title Scene //---------------------------------------------------------------------------------- Font pFont; int topTextLine = 980; pFont = FontManager.Add(Font.Name.Score1_Title, SpriteNodeBatch.Name.Texts, "SCORE<1>", Glyph.Name.Consolas36pt, 100, topTextLine); pFont = FontManager.Add(Font.Name.HighScore_Title, SpriteNodeBatch.Name.Texts, "HI-SCORE<1>", Glyph.Name.Consolas36pt, 350, topTextLine); pFont = FontManager.Add(Font.Name.Score2_Title, SpriteNodeBatch.Name.Texts, "SCORE<2>", Glyph.Name.Consolas36pt, 650, topTextLine); int scoreTextLine = 940; int x_shift = 40; pFont = FontManager.Add(Font.Name.Score1, SpriteNodeBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 100 + x_shift, scoreTextLine); pFont = FontManager.Add(Font.Name.HighScore, SpriteNodeBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 350 + x_shift, scoreTextLine); pFont = FontManager.Add(Font.Name.Score2, SpriteNodeBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 650 + x_shift, scoreTextLine); int playTextLine = topTextLine - 200; pFont = FontManager.Add(Font.Name.Play, SpriteNodeBatch.Name.Texts, "PLAY", Glyph.Name.Consolas36pt, 400, playTextLine); pFont = FontManager.Add(Font.Name.GameTitle, SpriteNodeBatch.Name.Texts, "SPACE INVADERS", Glyph.Name.Consolas36pt, 300, playTextLine - 60); int advTableTop = topTextLine - 430; pFont = FontManager.Add(Font.Name.ScoreTable, SpriteNodeBatch.Name.Texts, "*SCORE ADVANCE TABLE*", Glyph.Name.Consolas36pt, 200, advTableTop); int leftAlignPoints = 335; float size = 36.0f; GameSpriteManager.Add(GameSprite.Name.Saucer, Image.Name.Saucer, leftAlignPoints, advTableTop - 50, 60, 30); pFont = FontManager.Add(Font.Name.UFO_Points, SpriteNodeBatch.Name.Texts, " =? MYSTERY", Glyph.Name.Consolas36pt, leftAlignPoints, advTableTop - 50); GameSpriteManager.Add(GameSprite.Name.Squid, Image.Name.SquidA, leftAlignPoints, advTableTop - 100, size, size); pFont = FontManager.Add(Font.Name.Squid_Points, SpriteNodeBatch.Name.Texts, " =30 POINTS", Glyph.Name.Consolas36pt, leftAlignPoints, advTableTop - 100); GameSpriteManager.Add(GameSprite.Name.Alien, Image.Name.AlienA, leftAlignPoints, advTableTop - 150, size, size); pFont = FontManager.Add(Font.Name.Alien_Points, SpriteNodeBatch.Name.Texts, " =20 POINTS", Glyph.Name.Consolas36pt, leftAlignPoints, advTableTop - 150); GameSpriteManager.Add(GameSprite.Name.Octopus, Image.Name.OctopusA, leftAlignPoints, advTableTop - 200, size, size); pFont = FontManager.Add(Font.Name.Octopus_Points, SpriteNodeBatch.Name.Texts, " =10 POINTS", Glyph.Name.Consolas36pt, leftAlignPoints, advTableTop - 200); pFont.SetColor(0.1f, 0.9f, 0.1f); // ----------------------------------------------------------------------------- // ---------------------- Create Sprite Node Batches --------------------------- // ----------------------------------------------------------------------------- //SpriteNodeBatch pBatch_Texts = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Texts, 2); //SpriteNodeBatch pBatch_Player = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Players, 5); //SpriteNodeBatch pBatch_TheSwarm = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.TheSwarm, 10); //SpriteNodeBatch pBatch_Shields = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Shields, 200); SpriteNodeBatch pSB_Invaders = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Invaders, 100); SpriteNodeBatch pBatch_Boxes = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Boxes, 400); pBatch_Boxes.SetDrawStatus(false); AlienFactory AF = new AlienFactory(SpriteNodeBatch.Name.Invaders, SpriteNodeBatch.Name.Boxes); AlienColumn pAlienCol = (AlienColumn)AF.Create(GameObject.Name.Column_0, AlienCategory.Type.Column); GameObject pGameObj; pGameObj = AF.Create(GameObject.Name.Saucer, AlienCategory.Type.Saucer, leftAlignPoints - 9, advTableTop - 50); pAlienCol.Add(pGameObj); pGameObj = AF.Create(GameObject.Name.Squid, AlienCategory.Type.Squid, leftAlignPoints, advTableTop - 100); pAlienCol.Add(pGameObj); pGameObj = AF.Create(GameObject.Name.Alien, AlienCategory.Type.Alien, leftAlignPoints, advTableTop - 150); pAlienCol.Add(pGameObj); pGameObj = AF.Create(GameObject.Name.Octopus, AlienCategory.Type.Octopus, leftAlignPoints, advTableTop - 200); pAlienCol.Add(pGameObj); GameObjectManager.Attach(pAlienCol); }
//load all images that will be used in the game public static void LoadImages() { ImageManager imageManager = ImageManager.privGetInstance(); Debug.Assert(imageManager != null); //----------------------------------------------- //Image Load //load images from texture sheets above. input = coordinates on tga sheets //--------------------------------- //float Template_tlX = 0.0f; //float Template_tlY = 0.0f; //float TemplateWidth = 0.0f; //float TemplateHeight = 0.0f; float normalBrick_tlX = 10.0f; float normalBrick_tlY = 0.0f; float topLeftBrick_tlX = 0.0f; float topLeftBrick_tly = 0.0f; float topRightBrick_tlX = 60.0f; float topRightBrick_tlY = 0.0f; float bottomMidLeftBrick_tlX = 20.0f; float bottomMidLeftBrick_tlY = 30.0f; float bottomMidBrick_tlX = 30.0f; float bottomMidBrick_tlY = 30.0f; float bottomMidRightBrick_tlX = 40.0f; float bottomMidRightBrick_tlY = 30.0f; //all bricks are 10x10 segments from the Shields.tga texture; float brickSizeWxH = 10.0f; //Shield Bricks - 6 types //normal brick ImageManager.Add(Image.Name.ShieldBrick, Texture.Name.Shields, normalBrick_tlX, normalBrick_tlY, brickSizeWxH, brickSizeWxH); //top left ImageManager.Add(Image.Name.ShieldBrickLeft_Top, Texture.Name.Shields, topLeftBrick_tlX, topLeftBrick_tly, brickSizeWxH, brickSizeWxH); //top right ImageManager.Add(Image.Name.ShieldBrickRight_Top, Texture.Name.Shields, topRightBrick_tlX, topRightBrick_tlY, brickSizeWxH, brickSizeWxH); //bottom left ImageManager.Add(Image.Name.ShieldBrickMidLeft_Bottom, Texture.Name.Shields, bottomMidLeftBrick_tlX, bottomMidLeftBrick_tlY, brickSizeWxH, brickSizeWxH); //bottom middle ImageManager.Add(Image.Name.ShieldBrickMid_Bottom, Texture.Name.Shields, bottomMidBrick_tlX, bottomMidBrick_tlY, brickSizeWxH, brickSizeWxH); //bottom right ImageManager.Add(Image.Name.ShieldBrickMidRight_Bottom, Texture.Name.Shields, bottomMidRightBrick_tlX, bottomMidRightBrick_tlY, brickSizeWxH, brickSizeWxH); //constant image rect values // topLeft x, y & image width/height values // from "SpaceInvaderSprites_14x14.tga" texture sheet float constAlienOpen_tlY = 28.0f; float constAlienClosed_tlY = 182.0f; float constAlien_ImageHeight = 112.0f; //--------------------------------- float squidOpen_tlX = 616.0f; float squidClosed_tlX = 616.0f; float squid_ImageWidth = 112.0f; //--------------------------------- float crabOpen_tlX = 322.0f; float crabClosed_tlX = 322.0f; float crab_ImageWidth = 154.0f; //--------------------------------- float octoOpen_tlX = 56.0f; float octoClosed_tlX = 56.0f; float octo_ImageWidth = 168.0f; //--------------------------------- //float Template_tlX = 0.0f; //float Template_tlY = 0.0f; //float TemplateWidth = 0.0f; //float TemplateHeight = 0.0f; //--------------------------------- float heroShip_tlX = 56.0f; float heroShip_tlY = 336.0f; float heroShipWidth = 182.0f; float heroShipHeight = 112.0f; float heroMissile_tlX = 420.0f; float heroMissile_tlY = 700.0f; float heroMissileWidth = 14.0f; float heroMissileHeight = 56.0f; float heroExplodeONE_tlX = 308.0f; float heroExplodeONEWidth = 211.0f; float heroExplodeTWO_tlX = 560.0f; float heroExplodeTWOWidth = 224.0f; float heroExplode_tlY = 336.0f; float heroExplodeHeight = 112.0f; //--------------------------------- float alienUFO_tlX = 84.0f; float alienUFO_tlY = 504.0f; float alienUFOWidth = 224.0f; float alienUFOHeight = 98.0f; //--------------------------------- float alienExplodeONE_tlX = 406.0f; float alienExplodeONEWidth = 112.0f; float alienExplodeTWO_tlX = 574.0f; float alienExplodeTWOWidth = 182.0f; float alienExplode_tlY = 490.0f; float alienExplodeHeight = 112.0f; //--------------------------------- float AlienBombZigOne_tlX = 490.0f; float AlienBombZigTwo_tlX = 574.0f; float AlienBombZigThree_tlX = 658.0f; float AlienBombZigFour_tlX = 742.0f; float AlienBombZig_tlY = 644.0f; float AlienBombZigWidth = 42.0f; float AlienBombZigHeight = 98.0f; //--------------------------------- float AlienBombCrossOne_tlX = 28.0f; float AlienBombCrossTwo_tlX = 112.0f; float AlienBombCrossThree_tlX = 196.0f; float AlienBombCrossFour_tlX = 280.0f; float AlienBombCross_tlY = 798.0f; float AlienBombCrossWidth = 42.0f; float AlienBombCrossHeight = 84.0f; //--------------------------------- float AlienBombRollingOne_tlX = 378.0f; float AlienBombRollingTwo_tlX = 448.0f; float AlienBombRollingThree_tlX = 532.0f; float AlienBombRolling_tlY = 798.0f; float AlienBombRollingOneWidth = 14.0f; float AlienBombRollingTwoThreeWidth = 42.0f; float AlienBombRollingHeight = 98.0f; float AlienSplashScreen_tlX = 42.0f; float AlienSplashScreen_tlY = 644.0f; float AlienSplashScreenWidth = 294.0f; float AlienSplashScreenHeight = 112.0f; //--------------------------------- //Load the images //---------------------- //Squid Open ImageManager.Add(Image.Name.SquidOpen, Texture.Name.GameSprites, squidOpen_tlX, constAlienOpen_tlY, squid_ImageWidth, constAlien_ImageHeight); //Squid Closed ImageManager.Add(Image.Name.SquidClosed, Texture.Name.GameSprites, squidClosed_tlX, constAlienClosed_tlY, squid_ImageWidth, constAlien_ImageHeight); //---------------------- //Crab Open ImageManager.Add(Image.Name.CrabOpen, Texture.Name.GameSprites, crabOpen_tlX, constAlienOpen_tlY, crab_ImageWidth, constAlien_ImageHeight); //Crab Closed ImageManager.Add(Image.Name.CrabClosed, Texture.Name.GameSprites, crabClosed_tlX, constAlienClosed_tlY, crab_ImageWidth, constAlien_ImageHeight); //---------------------- //Octopus Open ImageManager.Add(Image.Name.OctopusOpen, Texture.Name.GameSprites, octoOpen_tlX, constAlienOpen_tlY, octo_ImageWidth, constAlien_ImageHeight); //Octopus Closed ImageManager.Add(Image.Name.OctopusClosed, Texture.Name.GameSprites, octoClosed_tlX, constAlienClosed_tlY, octo_ImageWidth, constAlien_ImageHeight); //---------------------- //AlienBombZigZag (4 animation images) ImageManager.Add(Image.Name.AlienBombZigZag_One, Texture.Name.GameSprites, AlienBombZigOne_tlX, AlienBombZig_tlY, AlienBombZigWidth, AlienBombZigHeight); ImageManager.Add(Image.Name.AlienBombZigZag_Two, Texture.Name.GameSprites, AlienBombZigTwo_tlX, AlienBombZig_tlY, AlienBombZigWidth, AlienBombZigHeight); ImageManager.Add(Image.Name.AlienBombZigZag_Three, Texture.Name.GameSprites, AlienBombZigThree_tlX, AlienBombZig_tlY, AlienBombZigWidth, AlienBombZigHeight); ImageManager.Add(Image.Name.AlienBombZigZag_Four, Texture.Name.GameSprites, AlienBombZigFour_tlX, AlienBombZig_tlY, AlienBombZigWidth, AlienBombZigHeight); //AlienBombCross (4 animtation images) ImageManager.Add(Image.Name.AlienBombCross_One, Texture.Name.GameSprites, AlienBombCrossOne_tlX, AlienBombCross_tlY, AlienBombCrossWidth, AlienBombCrossHeight); ImageManager.Add(Image.Name.AlienBombCross_Two, Texture.Name.GameSprites, AlienBombCrossTwo_tlX, AlienBombCross_tlY, AlienBombCrossWidth, AlienBombCrossHeight); ImageManager.Add(Image.Name.AlienBombCross_Three, Texture.Name.GameSprites, AlienBombCrossThree_tlX, AlienBombCross_tlY, AlienBombCrossWidth, AlienBombCrossHeight); ImageManager.Add(Image.Name.AlienBombCross_Four, Texture.Name.GameSprites, AlienBombCrossFour_tlX, AlienBombCross_tlY, AlienBombCrossWidth, AlienBombCrossHeight); //AlienBombRolling (3 animation images) ImageManager.Add(Image.Name.AlienBombRolling_One, Texture.Name.GameSprites, AlienBombRollingOne_tlX, AlienBombRolling_tlY, AlienBombRollingOneWidth, AlienBombRollingHeight); ImageManager.Add(Image.Name.AlienBombRolling_Two, Texture.Name.GameSprites, AlienBombRollingTwo_tlX, AlienBombRolling_tlY, AlienBombRollingTwoThreeWidth, AlienBombRollingHeight); ImageManager.Add(Image.Name.AlienBombRolling_Three, Texture.Name.GameSprites, AlienBombRollingThree_tlX, AlienBombRolling_tlY, AlienBombRollingTwoThreeWidth, AlienBombRollingHeight); //hero ship ImageManager.Add(Image.Name.Ship, Texture.Name.GameSprites, heroShip_tlX, heroShip_tlY, heroShipWidth, heroShipHeight); //alien ufo ship ImageManager.Add(Image.Name.AlienUFO, Texture.Name.GameSprites, alienUFO_tlX, alienUFO_tlY, alienUFOWidth, alienUFOHeight); //Missile ImageManager.Add(Image.Name.Missile, Texture.Name.GameSprites, heroMissile_tlX, heroMissile_tlY, heroMissileWidth, heroMissileHeight); //Wall (invisible) ImageManager.Add(Image.Name.Wall, Texture.Name.GameSprites, 40, 185, 20, 10); //Alien Explosions (2) ImageManager.Add(Image.Name.AlienExplosionBoom, Texture.Name.GameSprites, alienExplodeONE_tlX, alienExplode_tlY, alienExplodeONEWidth, alienExplodeHeight); ImageManager.Add(Image.Name.AlienExplosionPop, Texture.Name.GameSprites, alienExplodeTWO_tlX, alienExplode_tlY, alienExplodeTWOWidth, alienExplodeHeight); //Hero Explosions (2) ImageManager.Add(Image.Name.ShipExplosionOne, Texture.Name.GameSprites, heroExplodeONE_tlX, heroExplode_tlY, heroExplodeONEWidth, heroExplodeHeight); ImageManager.Add(Image.Name.ShipExplosionTwo, Texture.Name.GameSprites, heroExplodeTWO_tlX, heroExplode_tlY, heroExplodeTWOWidth, heroExplodeHeight); //Alien Splash Screen ImageManager.Add(Image.Name.AlienSplashScreen, Texture.Name.GameSprites, AlienSplashScreen_tlX, AlienSplashScreen_tlY, AlienSplashScreenWidth, AlienSplashScreenHeight); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { // Initialize Game State Attributes hiScore = 0; numCredits = 0; twoPlayerMode = false; player1 = new Player(Player.Name.Player1); player2 = new Player(Player.Name.Player2); //--------------------------------------------------------------------------------------------------------- // Manager initialization //--------------------------------------------------------------------------------------------------------- TextureManager.Create(3, 1); ImageManager.Create(10, 2); SpriteManager.Create(10, 2); SpriteBoxManager.Create(20, 2); SpriteProxyManager.Create(50, 5); SpriteAnimationManager.Create(10, 2); TimerManager.Create(50, 10); CollisionPairManager.Create(10, 2); GlyphManager.Create(3, 1); FontManager.Create(5, 1); SoundEngineManager.Create(); //--------------------------------------------------------------------------------------------------------- // Initialize Game-Scoped Non-Singleton Managers //--------------------------------------------------------------------------------------------------------- this.pGameSpriteBatchManager = new SpriteBatchManager(3, 1); //--------------------------------------------------------------------------------------------------------- // Create Colors //--------------------------------------------------------------------------------------------------------- pRedColor = new Azul.Color(0.9019f, 0.0784f, 0.0784f, 1.0f); pGreenColor = new Azul.Color(0.1137f, 0.8196f, 0.2667f, 1.0f); //--------------------------------------------------------------------------------------------------------- // Load the Textures //--------------------------------------------------------------------------------------------------------- TextureManager.Add(Texture.Name.Aliens, "Aliens.tga"); TextureManager.Add(Texture.Name.Shield, "Shield.tga"); TextureManager.Add(Texture.Name.Consolas20pt, "Consolas20pt.tga"); TextureManager.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); //--------------------------------------------------------------------------------------------------------- // Load the Fonts //--------------------------------------------------------------------------------------------------------- FontManager.AddXml(Glyph.Name.Consolas20pt, "Consolas20pt.xml", Texture.Name.Consolas20pt); FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Create Images //--------------------------------------------------------------------------------------------------------- // Aliens ImageManager.Add(Image.Name.OpenJellyfishAlien, Texture.Name.Aliens, 47.0f, 23.0f, 185.0f, 121.0f); ImageManager.Add(Image.Name.ClosedJellyfishAlien, Texture.Name.Aliens, 51.0f, 178.0f, 178.0f, 120.0f); ImageManager.Add(Image.Name.OpenCrabAlien, Texture.Name.Aliens, 316.0f, 24.0f, 167.0f, 119.0f); ImageManager.Add(Image.Name.ClosedCrabAlien, Texture.Name.Aliens, 316.0f, 179.0f, 167.0f, 119.0f); ImageManager.Add(Image.Name.OpenSquidAlien, Texture.Name.Aliens, 608.0f, 25.0f, 127.0f, 120.0f); ImageManager.Add(Image.Name.ClosedSquidAlien, Texture.Name.Aliens, 611.0f, 178.0f, 122.0f, 119.0f); ImageManager.Add(Image.Name.FlyingSaucer, Texture.Name.Aliens, 80.0f, 500.0f, 223.0f, 105.0f); // Shields ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 174, 110, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 153, 94, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 153, 99, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 173, 129, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 213, 94, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 213, 99, 10, 5); ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 193, 129, 10, 5); // Bombs ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 378, 798, 15, 98); ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 643, 42, 99); ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 112, 798, 42, 84); // Other ImageManager.Add(Image.Name.CoreCannon, Texture.Name.Aliens, 51.0f, 332.0f, 192.0f, 120.0f); ImageManager.Add(Image.Name.Missle, Texture.Name.Aliens, 419.0f, 699.0f, 16.0f, 58.0f); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- // Aliens SpriteManager.Add(Sprite.Name.JellyfishAlien, Image.Name.OpenJellyfishAlien, 100.0f, 0.0f, 48.0f, 33.0f); SpriteManager.Add(Sprite.Name.CrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 45.0f, 30.0f); SpriteManager.Add(Sprite.Name.SquidAlien, Image.Name.OpenSquidAlien, 300.0f, 200.0f, 33.0f, 30.0f); SpriteManager.Add(Sprite.Name.FlyingSaucer, Image.Name.FlyingSaucer, 400.0f, 500.0f, 58.0f, 28.0f, pRedColor); SpriteManager.Add(Sprite.Name.GiantCrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 180.0f, 120.0f, pGreenColor); // Shields SpriteManager.Add(Sprite.Name.Brick, Image.Name.Brick, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, 12, 6); SpriteManager.Add(Sprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, 12, 6); // Bombs SpriteManager.Add(Sprite.Name.BombZigZag, Image.Name.BombZigZag, 200, 200, 10, 20); SpriteManager.Add(Sprite.Name.BombStraight, Image.Name.BombStraight, 100, 100, 5, 20); SpriteManager.Add(Sprite.Name.BombCross, Image.Name.BombCross, 100, 100, 10, 20); // Other SpriteManager.Add(Sprite.Name.CoreCannon, Image.Name.CoreCannon, 400.0f, 40.0f, 50.0f, 30.0f, pGreenColor); SpriteManager.Add(Sprite.Name.Missile, Image.Name.Missle, 400.0f, 70.0f, 4.0f, 14.0f); //--------------------------------------------------------------------------------------------------------- // Sprite Animations //--------------------------------------------------------------------------------------------------------- // Squid Alien SpriteAnimation pSquidAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.SquidAlien, Sprite.Name.SquidAlien); pSquidAnimation.Attach(Image.Name.ClosedSquidAlien); pSquidAnimation.Attach(Image.Name.OpenSquidAlien); // Crab Alien SpriteAnimation pCrabAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.CrabAlien, Sprite.Name.CrabAlien); pCrabAnimation.Attach(Image.Name.ClosedCrabAlien); pCrabAnimation.Attach(Image.Name.OpenCrabAlien); // JellyFish Alien SpriteAnimation pJellyfishAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.JellyfishAlien, Sprite.Name.JellyfishAlien); pJellyfishAnimation.Attach(Image.Name.ClosedJellyfishAlien); pJellyfishAnimation.Attach(Image.Name.OpenJellyfishAlien); //--------------------------------------------------------------------------------------------------------- // Create Game-Scoped SpriteBatches //--------------------------------------------------------------------------------------------------------- pGameTexts_SpriteBatch = this.pGameSpriteBatchManager.Add(SpriteBatch.Name.GameTexts); FontManager.Add(Font.Name.Player1ScoreTitle, pGameTexts_SpriteBatch, "SCORE <1>", Glyph.Name.Consolas36pt, 50, 825); FontManager.Add(Font.Name.Player2ScoreTitle, pGameTexts_SpriteBatch, "SCORE <2>", Glyph.Name.Consolas36pt, 650, 825); FontManager.Add(Font.Name.HighScoreTitle, pGameTexts_SpriteBatch, "HI-SCORE", Glyph.Name.Consolas36pt, 350, 825); FontManager.Add(Font.Name.Player1Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player1).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 80, 775); FontManager.Add(Font.Name.Player2Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player2).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 680, 775); FontManager.Add(Font.Name.HighScore, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetHiScore().ToString("D4"), Glyph.Name.Consolas36pt, 380, 775); FontManager.Add(Font.Name.GameCredits, pGameTexts_SpriteBatch, "CREDIT " + GameStateManager.GetGame().GetNumCredits(), Glyph.Name.Consolas36pt, 650, 50); //--------------------------------------------------------------------------------------------------------- // Load State-specific content //--------------------------------------------------------------------------------------------------------- GameStateManager.GetState(GameStateManager.GameState.Attract).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.Player1).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.Player2).LoadContent(); GameStateManager.GetState(GameStateManager.GameState.End).LoadContent(); // Game State -- Initialize in Attract mode this.pGameState = GameStateManager.GetState(GameStateManager.GameState.Attract); this.AttachStateInputObservers(); }
ImageManagerFactorySquid() { ImageManager = new ImageManager(0, SpriteType.Squid); ImageManager.createActive(ImageFactorySquid.Instance.getImage(0), 0); ImageManager.createActive(ImageFactorySquid.Instance.getImage(1), 1); }
ImageManagerFactoryCrab() { crabImageManager = new ImageManager(0, SpriteType.Crab); crabImageManager.createActive(ImageFactoryCrab.Instance.getImage(0), 0); crabImageManager.createActive(ImageFactoryCrab.Instance.getImage(1), 1); }
public Game() { // Demo/Select Screen this.roundNum = 1; TextureManager.Create(2, 2); ImageManager.Create(5, 2); SpriteManager.Create(5, 2); SpriteBoxManager.Create(1, 1); SpriteBatchManager.Create(2, 1); TimerManager.Create(3, 1); GameObjectManager.Create(3, 1); ProxySpriteManager.Create(10, 5); CollisionPairManager.Create(2, 1); SoundManager.Create(9, 1); FontManager.Create(26, 10); ScoreManager.Initialize(); //--------------------------------------------------------------------------------------------------------- // Load Textures //--------------------------------------------------------------------------------------------------------- Texture pSpritesTexture = TextureManager.Add(TextureName.Sprites, "Sprites.tga"); Texture pShieldTexture = TextureManager.Add(TextureName.Shields, "Shield.tga"); TextureManager.Add(TextureName.Consolas36pt, "consolas36pt.tga"); FontManager.AddXml("Consolas36pt.xml", FontName.Consolas36pt, TextureName.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Load Sounds //--------------------------------------------------------------------------------------------------------- SoundManager.Add(SoundName.explosion); SoundManager.Add(SoundName.fastInvader1); SoundManager.Add(SoundName.fastInvader2); SoundManager.Add(SoundName.fastInvader3); SoundManager.Add(SoundName.fastInvader4); SoundManager.Add(SoundName.invaderKilled); SoundManager.Add(SoundName.shoot); SoundManager.Add(SoundName.ufoHighPitch); SoundManager.Add(SoundName.ufoLowPitch); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatches //--------------------------------------------------------------------------------------------------------- SpriteBatch sbAliens = SpriteBatchManager.Add(SpriteBatchName.Aliens); SpriteBatch sbBoxes = SpriteBatchManager.Add(SpriteBatchName.Boxes); SpriteBatch sbShips = SpriteBatchManager.Add(SpriteBatchName.Ships); SpriteBatch sbSplats = SpriteBatchManager.Add(SpriteBatchName.Splats); SpriteBatch sbShields = SpriteBatchManager.Add(SpriteBatchName.Shields); SpriteBatch sbFonts = SpriteBatchManager.Add(SpriteBatchName.Fonts); InitializeImageManager(); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- SpriteManager.Add(SpriteBaseName.UFO, ImageName.UFO, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.UFOBomb, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.Squid, ImageName.SquidA, 100.0f, 800.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Crab, ImageName.CrabA, 100.0f, 750.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Octopus, ImageName.OctopusA, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Ship, ImageName.Ship, 100.0f, 700.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Missile, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f); SpriteManager.Add(SpriteBaseName.BombStraight, ImageName.BombStraightA, 100.0f, 100.0f, 10.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombDagger, ImageName.BombDaggerA, 100.0f, 100.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.BombZigZag, ImageName.BombZigZagA, 200.0f, 200.0f, 20.0f, 60.0f); SpriteManager.Add(SpriteBaseName.Brick, ImageName.Brick, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop0, ImageName.BrickLeftTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftTop1, ImageName.BrickLeftTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickLeftBottom, ImageName.BrickLeftBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop0, ImageName.BrickRightTop0, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightTop1, ImageName.BrickRightTop1, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.BrickRightBottom, ImageName.BrickRightBottom, 50.0f, 25.0f, 40.0f, 20.0f); SpriteManager.Add(SpriteBaseName.Splat, ImageName.AlienExplosion, 200.0f, 200.0f, 50.0f, 50.0f); SpriteManager.Add(SpriteBaseName.Explosion, ImageName.ShipExplosion, 200.0f, 200.0f, 50.0f, 50.0f); // Input InputSubject inputSubject; inputSubject = InputManager.GetOneSubject(); inputSubject.RegisterObserver(new OnePlayerObserver()); inputSubject = InputManager.GetArrowLeftSubject(); inputSubject.RegisterObserver(new MoveLeftObserver()); inputSubject = InputManager.GetArrowRightSubject(); inputSubject.RegisterObserver(new MoveRightObserver()); inputSubject = InputManager.GetSpaceSubject(); inputSubject.RegisterObserver(new ShootObserver()); //inputSubject = InputManager.GetTwoSubject(); //inputSubject.RegisterObserver(new TwoPlayerObserver()); TimerManager.Add(TimerEventName.SetGameState, TimerManager.GetCurrentTime() + 5.0f, TimerManager.GetCurrentTime() + 5.0f, new GameSelectEvent()); }
public void ChangeImage(Image.Name imageName) { Image pImage = ImageManager.Find(imageName); this.pSprite.ChangeImage(pImage); }
public ImageManagerFactoryData(ImageManager imageManager, SpriteType name) { this.imageManager = imageManager; this.name = name; }
// create 5 * 11 alien grid for given player at given location public static GameObject CreateAlienGrid(SpriteBatch.Name sbName, float x, float y) { // squid // crab // octopus GameSprite alienGridSprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.AlienGrid, GameObject.CompositeType.Grid , x, y, Image.Name.Nothing); Image explosionImage = ImageManager.getInstance().FindImageByName(Image.Name.AlienExplosion); GlobalPlayerStats.playerstats pStats; if (sbName == SpriteBatch.Name.Player1) { pStats = GlobalPlayerStats.Player1; } else { pStats = GlobalPlayerStats.Player2; } GameObject alienGrid = alienGridSprite.pGameObject; // 11 columns for (int i = 0; i < 11; i++) { GameSprite.Name gName; Image.Name imgName; Image.Name altImgName; GameSprite gs; SwapImgAnimation swapAni; GameSprite alienCol = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.AlienCol, GameObject.CompositeType.Column , x, y, Image.Name.Nothing); // 5 rows for (int j = 0; j < 5; j++) { if (j == 0) { gName = GameSprite.Name.Squid; imgName = Image.Name.Squid_1; altImgName = Image.Name.Squid_2; } else if (j < 3) { gName = GameSprite.Name.Crab; imgName = Image.Name.Crab_1; altImgName = Image.Name.Crab_2; } else { gName = GameSprite.Name.Octopus; imgName = Image.Name.Octopus_1; altImgName = Image.Name.Octopus_2; } gs = CreateGameSprite(GameObject.Category.Alien, gName, sbName, x + i * 60f, y - j * 55f, 40.0f, 40.0f, imgName); gs.addImage(altImgName); gs.pExplosionImage = explosionImage; // Add SwapImage animations swapAni = new SwapImgAnimation(gs.pGameObject, 1.0f - 0.05f * pStats.currentLevel); TimerManager.getInstance().Add(TimerEvent.Name.SwapImageAnimation, swapAni, 1.0f - 0.05f * pStats.currentLevel); // Add Sprite to column alienCol.pGameObject.AddChild(gs.pGameObject); } // Set Bomb Dropping logic alienCol.pGameObject.dropID = i; BombDropCommand dropCmd = new BombDropCommand(alienCol.pGameObject, pStats.currentLevel); TimerManager.getInstance().Add(TimerEvent.Name.DropBombCommand, dropCmd, 3.0f - 0.2f * pStats.currentLevel); // --add col to the batch SpriteBatchManager.getInstance().FindSpriteBatchByName(sbName).AddSprite(alienCol); alienGrid.AddChild(alienCol.pGameObject); } // Configure alien advance animation alienGrid.CompositeSetDelta(20.0f); AlienAdvanceAnimation alienAdv = new AlienAdvanceAnimation(alienGrid, 1.0f - 0.05f * pStats.currentLevel); TimerManager.getInstance().Add(TimerEvent.Name.AlienAdvanceAnimation, alienAdv, 1.0f - 0.1f * pStats.currentLevel); // -- add grid to the batch if (GlobalConfiguration.showCollisionRect) { SpriteBatchManager.getInstance().FindSpriteBatchByName(sbName).AddSprite(alienGrid.colliRect.box); } SpriteBatchManager.getInstance().FindSpriteBatchByName(sbName).AddSprite(alienGridSprite); return(alienGrid); }
ImageManagerFactoryPlayer() { crabImageManager = new ImageManager(0, SpriteType.Player); crabImageManager.createActive(ImageFactoryPlayer.InstancePlayer.getImage(0), 0); crabImageManager.createActive(ImageFactoryPlayer.InstancePlayer.getImage(1), 1); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { //--------------------------------------------------------------------------------------------------------- // Manager initialization //--------------------------------------------------------------------------------------------------------- TextureManager.Create(1, 1); ImageManager.Create(5, 2); GameSpriteManager.Create(4, 2); BoxSpriteManager.Create(3, 1); SpriteBatchManager.Create(3, 1); ProxySpriteManager.Create(10, 1); TimerManager.Create(3, 1); GameObjectManager.Create(3, 1); CollisionPairManager.Create(3, 1); InputManager.Create(); SoundManager.Create(); GlyphManager.Create(3, 1); FontManager.Create(3, 1); ScoreManager.Create(); //--------------------------------------------------------------------------------------------------------- // Load the Textures //--------------------------------------------------------------------------------------------------------- TextureManager.Add(Texture.Name.Aliens, "aliens14x14.tga"); TextureManager.Add(Texture.Name.Shield, "birds_N_shield.tga"); TextureManager.Add(Texture.Name.Consolas36pt, "consolas36pt.tga"); FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); //--------------------------------------------------------------------------------------------------------- // Create Images //--------------------------------------------------------------------------------------------------------- ImageManager.Add(Image.Name.Octopus0, Texture.Name.Aliens, 56, 28, 168, 112); ImageManager.Add(Image.Name.Octopus1, Texture.Name.Aliens, 56, 182, 168, 112); ImageManager.Add(Image.Name.Crab1, Texture.Name.Aliens, 322, 182, 154, 112); ImageManager.Add(Image.Name.Crab0, Texture.Name.Aliens, 322, 28, 154, 112); ImageManager.Add(Image.Name.Squid0, Texture.Name.Aliens, 616, 28, 112, 112); ImageManager.Add(Image.Name.Squid1, Texture.Name.Aliens, 616, 182, 112, 112); ImageManager.Add(Image.Name.UFO, Texture.Name.Aliens, 84, 504, 224, 98); ImageManager.Add(Image.Name.Missile, Texture.Name.Aliens, 378, 798, 14, 98); ImageManager.Add(Image.Name.Player, Texture.Name.Aliens, 57, 336, 182, 112); ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 196, 798, 42, 84); ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 630, 798, 14, 98); ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 644, 42, 98); ImageManager.Add(Image.Name.UFO_Explosion, Texture.Name.Aliens, 42, 643, 294, 112); ImageManager.Add(Image.Name.Player_Explosion1, Texture.Name.Aliens, 308, 336, 210, 112); ImageManager.Add(Image.Name.Player_Explosion2, Texture.Name.Aliens, 560, 336, 224, 112); ImageManager.Add(Image.Name.Missile_Explosion, Texture.Name.Aliens, 406, 490, 112, 112); ImageManager.Add(Image.Name.Alien_Explosion2, Texture.Name.Aliens, 574, 490, 182, 112); ImageManager.Add(Image.Name.Bomb_Explosion, Texture.Name.Aliens, 700, 798, 84, 112); ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 20, 210, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 15, 180, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 15, 185, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 35, 215, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 75, 180, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 75, 185, 10, 5); ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 55, 215, 10, 5); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- GameSpriteManager.Add(GameSprite.Name.Squid, Image.Name.Squid0, 400, 200, Constant.ALIEN_WIDTH - 10, Constant.ALIEN_HEIGHT); GameSpriteManager.Add(GameSprite.Name.Octopus, Image.Name.Octopus0, 50, 500, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT); GameSpriteManager.Add(GameSprite.Name.Crab, Image.Name.Crab0, 100, 300, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT); GameSpriteManager.Add(GameSprite.Name.Missile, Image.Name.Missile, Constant.WINDOW_WIDTH / 2, 0, 4, 20); GameSpriteManager.Add(GameSprite.Name.Player, Image.Name.Player, Constant.WINDOW_WIDTH / 2, 30, 40.0f, 25.0f); GameSpriteManager.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f); GameSpriteManager.Add(GameSprite.Name.BombCross, Image.Name.BombCross, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f); GameSpriteManager.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f); GameSpriteManager.Add(GameSprite.Name.UFO, Image.Name.UFO, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 20); GameSpriteManager.Add(GameSprite.Name.Missile_Explosion, Image.Name.Missile_Explosion, 0, 0, 10, 10); GameSpriteManager.Add(GameSprite.Name.UFO_Explosion, Image.Name.UFO_Explosion, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 20); GameSpriteManager.Add(GameSprite.Name.Player_Explosion, Image.Name.Player_Explosion1, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 25.0f); GameSpriteManager.Add(GameSprite.Name.Bomb_Explosion, Image.Name.Bomb_Explosion, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 10, 10); GameSpriteManager.Add(GameSprite.Name.Alien_Explosion, Image.Name.Alien_Explosion2, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT); GameSpriteManager.Add(GameSprite.Name.Brick, Image.Name.Brick, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickLeft_Top0, Image.Name.BrickLeft_Top0, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickLeft_Top1, Image.Name.BrickLeft_Top1, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickLeft_Bottom, Image.Name.BrickLeft_Bottom, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickRight_Top0, Image.Name.BrickRight_Top0, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickRight_Top1, Image.Name.BrickRight_Top1, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); GameSpriteManager.Add(GameSprite.Name.BrickRight_Bottom, Image.Name.BrickRight_Bottom, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT); //--------------------------------------------------------------------------------------------------------- // Create SpriteBatch //--------------------------------------------------------------------------------------------------------- SpriteBatch pSB_Aliens = SpriteBatchManager.Add(SpriteBatch.Name.GameSprites); SpriteBatch pSB_Boxes = SpriteBatchManager.Add(SpriteBatch.Name.BoxSprites); SpriteBatch pSB_Shields = SpriteBatchManager.Add(SpriteBatch.Name.ShieldSprites); SpriteBatch pSB_Bombs = SpriteBatchManager.Add(SpriteBatch.Name.BombSprites); SpriteBatch pSB_Texts = SpriteBatchManager.Add(SpriteBatch.Name.TextSprite); SpriteBatch pSB_Effect = SpriteBatchManager.Add(SpriteBatch.Name.ExplosionEffectSprite); pSB_Boxes.GetSBNodeManager().ToggleDraw(); AlienGroup pAlienGroup = new AlienGroup(GameObject.Name.AlienGroup, GameSprite.Name.NullObject, -1, 0.0f, 0.0f); pSB_Boxes.Attach(pAlienGroup.pColObject.pBoxSprite); GameObjectManager.Attach(pAlienGroup); ShieldGroup pShieldGroup = new ShieldGroup(GameObject.Name.ShieldRoot, GameSprite.Name.NullObject, -1, 0.0f, 0.0f); pSB_Boxes.Attach(pShieldGroup.pColObject.pBoxSprite); GameObjectManager.Attach(pShieldGroup); AlienManager.Create(); ShieldNodeManager.Create(); GameSceneManager.Create(); GameScene.Create(); GameScene.SetGameScene(GameState.SceneName.Select); }
public override void LoadContent() { // ----------------------------------------------------------------------------- // ---------------------- Sound Setup ------------------------------------------ // ----------------------------------------------------------------------------- SoundManager.Add(Sound.Name.Fastinvader1, "fastinvader1.wav"); SoundManager.Add(Sound.Name.Fastinvader2, "fastinvader2.wav"); SoundManager.Add(Sound.Name.Fastinvader3, "fastinvader3.wav"); SoundManager.Add(Sound.Name.Fastinvader4, "fastinvader4.wav"); SoundManager.Add(Sound.Name.Shoot, "shoot.wav"); SoundManager.Add(Sound.Name.Explosion, "explosion.wav"); SoundManager.Add(Sound.Name.InvaderKilled, "invaderkilled.wav"); SoundManager.Add(Sound.Name.UFO_HighPitch, "ufo_highpitch.wav"); SoundManager.Add(Sound.Name.UFO_LowPitch, "ufo_lowpitch.wav"); // ----------------------------------------------------------------------------- // ------------------- Load the Textures --------------------------------------- // ----------------------------------------------------------------------------- TextureManager.Add(Texture.Name.SpaceInvaders, "SpaceInvaders.tga"); TextureManager.Add(Texture.Name.Invaders, "birds_N_shield.tga"); Texture pTexture = TextureManager.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); GlyphManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); // ----------------------------------------------------------------------------- // -------------------- Creating Images ---------------------------------------- // ----------------------------------------------------------------------------- ImageManager.Add(Image.Name.OctopusA, Texture.Name.SpaceInvaders, 3, 3, 12, 8); ImageManager.Add(Image.Name.OctopusB, Texture.Name.SpaceInvaders, 18, 3, 12, 8); ImageManager.Add(Image.Name.AlienA, Texture.Name.SpaceInvaders, 33, 3, 11, 8); ImageManager.Add(Image.Name.AlienB, Texture.Name.SpaceInvaders, 47, 3, 11, 8); ImageManager.Add(Image.Name.SquidA, Texture.Name.SpaceInvaders, 61, 3, 8, 8); ImageManager.Add(Image.Name.SquidB, Texture.Name.SpaceInvaders, 72, 3, 8, 8); ImageManager.Add(Image.Name.AlienExplosion, Texture.Name.SpaceInvaders, 83, 3, 13, 8); ImageManager.Add(Image.Name.Saucer, Texture.Name.SpaceInvaders, 99, 3, 16, 8); ImageManager.Add(Image.Name.SaucerExplosion, Texture.Name.SpaceInvaders, 118, 3, 21, 8); ImageManager.Add(Image.Name.Ship, Texture.Name.SpaceInvaders, 3, 14, 13, 8); ImageManager.Add(Image.Name.ShipExplosionA, Texture.Name.SpaceInvaders, 19, 14, 16, 8); ImageManager.Add(Image.Name.ShipExplosionB, Texture.Name.SpaceInvaders, 38, 14, 16, 8); ImageManager.Add(Image.Name.Missile, Texture.Name.SpaceInvaders, 3, 29, 1, 4); ImageManager.Add(Image.Name.MissileExplosion, Texture.Name.SpaceInvaders, 7, 25, 8, 8); ImageManager.Add(Image.Name.Wall, Texture.Name.Invaders, 40, 185, 20, 10); ImageManager.Add(Image.Name.BombStraight, Texture.Name.Invaders, 111, 101, 5, 49); ImageManager.Add(Image.Name.BombZigZagA, Texture.Name.SpaceInvaders, 18, 26, 3, 7); ImageManager.Add(Image.Name.BombZigZagB, Texture.Name.SpaceInvaders, 24, 26, 3, 7); ImageManager.Add(Image.Name.BombZigZagC, Texture.Name.SpaceInvaders, 30, 26, 3, 7); ImageManager.Add(Image.Name.BombZigZagD, Texture.Name.SpaceInvaders, 36, 26, 3, 7); ImageManager.Add(Image.Name.BombDaggerA, Texture.Name.SpaceInvaders, 42, 27, 3, 6); ImageManager.Add(Image.Name.BombDaggerB, Texture.Name.SpaceInvaders, 48, 27, 3, 6); ImageManager.Add(Image.Name.BombDaggerC, Texture.Name.SpaceInvaders, 54, 27, 3, 6); ImageManager.Add(Image.Name.BombDaggerD, Texture.Name.SpaceInvaders, 60, 27, 3, 6); ImageManager.Add(Image.Name.BombRollingA, Texture.Name.SpaceInvaders, 65, 26, 3, 7); ImageManager.Add(Image.Name.BombRollingB, Texture.Name.SpaceInvaders, 70, 26, 3, 7); ImageManager.Add(Image.Name.BombRollingC, Texture.Name.SpaceInvaders, 75, 26, 3, 7); ImageManager.Add(Image.Name.BombRollingD, Texture.Name.SpaceInvaders, 80, 26, 3, 7); ImageManager.Add(Image.Name.BombExplosion, Texture.Name.SpaceInvaders, 86, 25, 6, 8); ImageManager.Add(Image.Name.Brick, Texture.Name.Invaders, 20, 210, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Invaders, 15, 180, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Invaders, 15, 185, 10, 5); ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Invaders, 35, 215, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Invaders, 75, 180, 10, 5); ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Invaders, 75, 185, 10, 5); ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Invaders, 55, 215, 10, 5); // ----------------------------------------------------------------------------- // ---------------------- Creating GameSprites --------------------------------- // ----------------------------------------------------------------------------- float dim = 33.0f; float sm = dim; float md = dim * 1.15f; float lg = dim * 1.30f; GameSpriteManager.Add(GameSprite.Name.Squid, Image.Name.SquidA, 200, 400, sm, sm); GameSpriteManager.Add(GameSprite.Name.Alien, Image.Name.AlienA, 200, 200, md, md); GameSpriteManager.Add(GameSprite.Name.Octopus, Image.Name.OctopusA, 200, 300, lg, lg); GameSpriteManager.Add(GameSprite.Name.Saucer, Image.Name.Saucer, 300, 250, 60, 30); GameSpriteManager.Add(GameSprite.Name.SaucerExplosion, Image.Name.SaucerExplosion, 300, 250, 60, 30); GameSpriteManager.Add(GameSprite.Name.AlienExplosion, Image.Name.AlienExplosion, -10, -10, dim, dim); // Utility for ship state movement float projWidth = 8.0f; float projHeight = 16.0f; GameSpriteManager.Add(GameSprite.Name.Missile, Image.Name.Missile, 0, 0, 0.5f * projWidth, 0.75f * projHeight); GameSpriteManager.Add(GameSprite.Name.MissileExplosion, Image.Name.MissileExplosion, 0, 0, 0.7f * dim, 0.7f * dim); GameSpriteManager.Add(GameSprite.Name.Ship, Image.Name.Ship, 400, 100, 60, 21); GameSpriteManager.Add(GameSprite.Name.ShipExplosionA, Image.Name.ShipExplosionA, 400, 100, 90, 31); GameSpriteManager.Add(GameSprite.Name.ShipExplosionB, Image.Name.ShipExplosionB, 400, 100, 90, 31); GameSpriteManager.Add(GameSprite.Name.Wall, Image.Name.Wall, 448, 100, 850, 4); GameSpriteManager.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, 100, 100, projWidth, projHeight); GameSpriteManager.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZagA, 200, 200, projWidth, projHeight); GameSpriteManager.Add(GameSprite.Name.BombDagger, Image.Name.BombDaggerA, 100, 100, projWidth, projHeight); GameSpriteManager.Add(GameSprite.Name.BombRolling, Image.Name.BombRollingA, 100, 100, projWidth, projHeight); GameSpriteManager.Add(GameSprite.Name.BombExplosion, Image.Name.BombExplosion, 100, 100, 0.5f * dim, 0.7f * dim); float brick_w = 12.0f; float brick_h = 6.0f; GameSpriteManager.Add(GameSprite.Name.Brick, Image.Name.Brick, 50, 25, brick_w, brick_h); GameSpriteManager.Add(GameSprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, brick_w, brick_h); GameSpriteManager.Add(GameSprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, brick_w, brick_h); GameSpriteManager.Add(GameSprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, brick_w, brick_h); GameSpriteManager.Add(GameSprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, brick_w, brick_h); GameSpriteManager.Add(GameSprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, brick_w, brick_h); GameSpriteManager.Add(GameSprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, brick_w, brick_h); // ----------------------------------------------------------------------------- // ---------------------- Create Sprite Node Batches --------------------------- // ----------------------------------------------------------------------------- SpriteNodeBatch pBatch_Texts = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Texts, 2); SpriteNodeBatch pBatch_Player = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Players, 5); SpriteNodeBatch pBatch_TheSwarm = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.TheSwarm, 10); SpriteNodeBatch pBatch_Explosions = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Explosions, 20); SpriteNodeBatch pBatch_Shields = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Shields, 200); SpriteNodeBatch pBatch_Boxes = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Boxes, 400); pBatch_Boxes.SetDrawStatus(false); Debug.WriteLine("Finished : Loading Sprite Batches"); // ----------------------------------------------------------------------------- // ---------------------- Instantiate Local GameObject Manager ----------------- // ----------------------------------------------------------------------------- // Moved to CreateManagers() // ----------------------------------------------------------------------------- // ---------------------- Font Setup ------------------------------------------ // ----------------------------------------------------------------------------- Font pFont; int topTextLine = 980; pFont = FontManager.Add(Font.Name.Score1_Title, SpriteNodeBatch.Name.Texts, "SCORE<1>", Glyph.Name.Consolas36pt, 100, topTextLine); pFont = FontManager.Add(Font.Name.HighScore_Title, SpriteNodeBatch.Name.Texts, "HI-SCORE<1>", Glyph.Name.Consolas36pt, 350, topTextLine); pFont = FontManager.Add(Font.Name.Score2_Title, SpriteNodeBatch.Name.Texts, "SCORE<2>", Glyph.Name.Consolas36pt, 650, topTextLine); int scoreTextLine = 940; int x_shift = 40; pFont = FontManager.Add(Font.Name.Score1, SpriteNodeBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 100 + x_shift, scoreTextLine); pFont = FontManager.Add(Font.Name.HighScore, SpriteNodeBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 350 + x_shift, scoreTextLine); pFont = FontManager.Add(Font.Name.Score2, SpriteNodeBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, 650 + x_shift, scoreTextLine); FontManager.Add(Font.Name.LifeCount, SpriteNodeBatch.Name.Texts, "3", Glyph.Name.Consolas36pt, 100, 50); // ----------------------------------------------------------------------------- // ---------------------- Create Bomb GameObjects ------------------------------- // ----------------------------------------------------------------------------- BombRoot pBombRoot = new BombRoot(GameObject.Name.BombRoot, GameSprite.Name.NullObject, 0.0f, 0.0f); pBombRoot.ActivateCollisionSprite(pBatch_Boxes); GameObjectManager.Attach(pBombRoot); // ----------------------------------------------------------------------------- // ---------------------- Create Explosion GameObjects ------------------------------- // ----------------------------------------------------------------------------- ExplosionFactory EF = new ExplosionFactory(SpriteNodeBatch.Name.Explosions, SpriteNodeBatch.Name.Boxes); GameObject pExplosionRoot = EF.Build(GameObject.Name.ExplosionRoot, 0.0f, 0.0f); // ----------------------------------------------------------------------------- // ---------------------- Create Grids of Nested GameObjects ------------------- // ----------------------------------------------------------------------------- GameObject pWallGroup; GameObject pSwarmGrid; GameObject pUFOGrid; GameObject pShieldRoot; MissileGroup pMissileGroup = CreateMissleGroup(pBatch_Player, pBatch_Boxes); GameObject pBumperGroup = CreateBumperGroup(pBatch_Player, pBatch_Boxes); pWallGroup = CreateWalls(pBatch_TheSwarm, pBatch_Boxes); Debug.WriteLine("Finished : Creating the walls"); AlienFactory AF = new AlienFactory(SpriteNodeBatch.Name.TheSwarm, SpriteNodeBatch.Name.Boxes); pSwarmGrid = AF.Build(GameObject.Name.AlienGrid); AF.swarmAnimation(pSwarmGrid); Debug.WriteLine("Finished : Creating the Swarm"); pUFOGrid = AF.Build(GameObject.Name.UFOGrid); AF.UFOAnimation(pUFOGrid); Debug.WriteLine("Finished : Creating the UfO Boss"); Debug.WriteLine("Create Animations Gamesprites"); pShieldRoot = new ShieldRoot(GameObject.Name.ShieldRoot, GameSprite.Name.NullObject, 0.0f, 0.0f); ShieldFactory SF = new ShieldFactory(SpriteNodeBatch.Name.Shields, SpriteNodeBatch.Name.Boxes, pShieldRoot); pShieldRoot = SF.Build(GameObject.Name.ShieldRoot); // ----------------------------------------------------------------------------- // ---------------------- Create Ship GameObject ---------------------- // ----------------------------------------------------------------------------- ShipRoot pShipRoot = new ShipRoot(GameObject.Name.ShipRoot, GameSprite.Name.NullObject, 0.0f, 0.0f); GameObjectManager.Attach(pShipRoot); ShipMan.Create(); Debug.WriteLine("Finished : Creating the ShipRoot and Ship"); // ----------------------------------------------------------------------------- // ---------------------- Collision Pairs -------------------------------------- // ----------------------------------------------------------------------------- // Alien vs Missile CollPair pAttackAliens = CollPairManager.Add(CollPair.Name.Alien_Missle, pMissileGroup, pSwarmGrid); Debug.Assert(pAttackAliens != null); pAttackAliens.Attach(new ShipReadyObserver()); pAttackAliens.Attach(new RemoveMissileObserver()); pAttackAliens.Attach(new RemoveAlienObserver()); pAttackAliens.Attach(new SoundObserverKillAlien()); pAttackAliens.Attach(new ExplosionSpriteObserver(GameSprite.Name.AlienExplosion)); // Alien vs Shild CollPair pAlienHitShield = CollPairManager.Add(CollPair.Name.Alien_Shield, pSwarmGrid, pShieldRoot); pAlienHitShield.Attach(new RemoveBrickObserver()); pAlienHitShield.Attach(new SoundObserverExplosion()); // AlienGrid vs Left/Right Wall CollPair pHitWall = CollPairManager.Add(CollPair.Name.Alien_SideWalls, pSwarmGrid, pWallGroup); Debug.Assert(pHitWall != null); pHitWall.Attach(new GridObserver()); //// AlienGrid vs Bottom Wall //CollPair pBottomWall = CollPairManager.Add(CollPair.Name.Alien_BottomWall, pSwarmGrid, pWallGroup); //Debug.Assert(pHitWall != null); //pBottomWall.Attach(new GameOverObserver()); // Bumper vs Ship CollPair pHitBumper = CollPairManager.Add(CollPair.Name.Bumper_Ship, pBumperGroup, pShipRoot); pHitBumper.Attach(new BumperObserver()); // Bomb vs Ship CollPair pHitShip = CollPairManager.Add(CollPair.Name.Bomb_Ship, pBombRoot, pShipRoot); pHitShip.Attach(new RemoveBombObserver()); pHitShip.Attach(new ExplosionSpriteObserver(GameSprite.Name.BombExplosion)); pHitShip.Attach(new SoundObserverExplosion()); pHitShip.Attach(new ShipTakeDamageObserver()); // triggers GAMEOVER pHitShip.Attach(new ExplosionSpriteObserver(GameSprite.Name.ShipExplosionA)); pHitShip.Attach(new ExplosionSpriteObserver(GameSprite.Name.ShipExplosionB, 0.4f)); //pHitShip.Attach(new GameOverObserver()); // Bomb vs Bottom CollPair pHitBottom = CollPairManager.Add(CollPair.Name.Bomb_WallBottom, pBombRoot, pWallGroup); pHitBottom.Attach(new RemoveBombObserver()); pHitBottom.Attach(new ExplosionSpriteObserver(GameSprite.Name.BombExplosion)); // Bomb vs Missile CollPair pBombvsMissile = CollPairManager.Add(CollPair.Name.Bomb_Missile, pBombRoot, pMissileGroup); pBombvsMissile.Attach(new ShipReadyObserver()); pBombvsMissile.Attach(new RemoveBombObserver()); pBombvsMissile.Attach(new RemoveMissileObserver()); pBombvsMissile.Attach(new ExplosionSpriteObserver(GameSprite.Name.BombExplosion)); pBombvsMissile.Attach(new SoundObserverExplosion()); // Bomb vs Shield CollPair pHitBombShield = CollPairManager.Add(CollPair.Name.Bomb_Shield, pBombRoot, pShieldRoot); pHitBombShield.Attach(new RemoveBombObserver()); pHitBombShield.Attach(new RemoveBrickObserver()); pHitBombShield.Attach(new SoundObserverExplosion()); pHitBombShield.Attach(new ExplosionSpriteObserver(GameSprite.Name.BombExplosion)); // Missile vs Top-Wall CollPair pHitTopWall = CollPairManager.Add(CollPair.Name.Missile_WallTop, pMissileGroup, pWallGroup); Debug.Assert(pHitTopWall != null); pHitTopWall.Attach(new ShipReadyObserver()); pHitTopWall.Attach(new RemoveMissileObserver()); //ShipRemoveMissileObserver() pHitTopWall.Attach(new ExplosionSpriteObserver(GameSprite.Name.MissileExplosion)); // Missile vs Shield CollPair pColPair = CollPairManager.Add(CollPair.Name.Missile_Shield, pMissileGroup, pShieldRoot); pColPair.Attach(new ShipReadyObserver()); pColPair.Attach(new RemoveMissileObserver()); pColPair.Attach(new RemoveBrickObserver()); pColPair.Attach(new SoundObserverExplosion()); // UFO vs WallGroup CollPair pUFOvsWall = CollPairManager.Add(CollPair.Name.Saucer_Wall, pUFOGrid, pWallGroup); pUFOvsWall.Attach(new GridObserverUFO()); // UFO vs Missile CollPair pUFOvsMissile = CollPairManager.Add(CollPair.Name.Missile_UFO, pMissileGroup, pUFOGrid); pUFOvsMissile.Attach(new ShipReadyObserver()); pUFOvsMissile.Attach(new RemoveMissileObserver()); pUFOvsMissile.Attach(new RemoveUFOObserver()); pUFOvsMissile.Attach(new SoundObserverKillAlien()); pUFOvsMissile.Attach(new ExplosionSpriteObserver(GameSprite.Name.SaucerExplosion)); Debug.WriteLine("Finished : Loading Collision Pairs"); // ----------------------------------------------------------------------------- // ---------------------- Test Input Handles ----------------------------------- // ----------------------------------------------------------------------------- // Creation moved to createManagers() InputSubject pInputSubject; pInputSubject = InputManager.GetArrowRightSubject(); pInputSubject.Attach(new MoveRightObserver()); pInputSubject = InputManager.GetArrowLeftSubject(); pInputSubject.Attach(new MoveLeftObserver()); pInputSubject = InputManager.GetSpaceSubject(); pInputSubject.Attach(new ShootObserver()); pInputSubject = InputManager.GetBkeySubject(); pInputSubject.Attach(new RenderCollisionBoxesObserver()); Simulation.SetState(Simulation.State.Realtime); Debug.WriteLine("Finished : Loading Input Subject"); }
public GameObject CreateShield(SpriteBatch.Name sbName, float center_x, float center_y, float brickWidth, float brickHeight) { // create a grid first GameSprite gridSprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield , GameObject.CompositeType.Grid, 400f, 400f, Image.Name.Nothing); GameObject grid = gridSprite.pGameObject; // Create column and bricks // Set parameter float start_x = center_x - 3.5f * brickWidth; float start_y = center_y - 5.0f * brickHeight; // Load Images Image imgBrick = ImageManager.getInstance().FindImageByName(Image.Name.Brick); Image imgBrickLeft_Top0 = ImageManager.getInstance().FindImageByName(Image.Name.BrickLeft_Top0); Image imgBrickLeft_Top1 = ImageManager.getInstance().FindImageByName(Image.Name.BrickLeft_Top1); Image imgBrickLeft_Bottom = ImageManager.getInstance().FindImageByName(Image.Name.BrickLeft_Bottom); Image imgBrickRight_Top0 = ImageManager.getInstance().FindImageByName(Image.Name.BrickRight_Top0); Image imgBrickRight_Top1 = ImageManager.getInstance().FindImageByName(Image.Name.BrickRight_Top1); Image imgBrickRight_Bottom = ImageManager.getInstance().FindImageByName(Image.Name.BrickRight_Bottom); // Create column 1/7 (bricks created from bottom to top) GameSprite col_1_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing); GameObject col_1 = col_1_Sprite.pGameObject; col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 0 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 1 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrickLeft_Top1).pGameObject); col_1.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrickLeft_Top0).pGameObject); // Create column 2/7 GameSprite col_2_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing); GameObject col_2 = col_2_Sprite.pGameObject; col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 0 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 1 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_2.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 1 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); // Create column 3/7 GameSprite col_3_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing); GameObject col_3 = col_3_Sprite.pGameObject; col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_3.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 2 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); // Create column 4/7 GameSprite col_4_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing); GameObject col_4 = col_4_Sprite.pGameObject; col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_4.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 3 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); // Create column 5/7 GameSprite col_5_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing); GameObject col_5 = col_5_Sprite.pGameObject; col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_5.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 4 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); // Create column 6/7 GameSprite col_6_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing); GameObject col_6 = col_6_Sprite.pGameObject; col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 0 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 1 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_6.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 5 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); // Create column 7/7 GameSprite col_7_Sprite = GameSpriteFactory.CreateCompositeSprite(GameObject.Category.Shield , GameObject.CompositeType.Column, 400f, 400f, Image.Name.Nothing); GameObject col_7 = col_7_Sprite.pGameObject; col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 0 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 1 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 2 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 3 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 4 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 5 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 6 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 7 * brickHeight, brickWidth, brickHeight, imgBrick).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 8 * brickHeight, brickWidth, brickHeight, imgBrickRight_Top1).pGameObject); col_7.AddChild(GameSpriteFactory.CreateShieldSprite(sbName, start_x + 6 * brickWidth, start_y + 9 * brickHeight, brickWidth, brickHeight, imgBrickRight_Top0).pGameObject); // Add Columns to Grid grid.AddChild(col_1); grid.AddChild(col_2); grid.AddChild(col_3); grid.AddChild(col_4); grid.AddChild(col_5); grid.AddChild(col_6); grid.AddChild(col_7); // Add to sprite batch SpriteBatch sb = SpriteBatchManager.getInstance().FindSpriteBatchByName(sbName); sb.AddSprite(gridSprite); sb.AddSprite(col_1_Sprite); sb.AddSprite(col_2_Sprite); sb.AddSprite(col_3_Sprite); sb.AddSprite(col_4_Sprite); sb.AddSprite(col_5_Sprite); sb.AddSprite(col_6_Sprite); sb.AddSprite(col_7_Sprite); return(grid); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { // Load Shared Elements TextureManager texMgr = TextureManager.getInstance(); ImageManager imgMgr = ImageManager.getInstance(); // Load Textures texMgr.AddTexture(Texture.Name.Alien, "Invaders_0.tga"); texMgr.AddTexture(Texture.Name.Shield, "birds_N_shield.tga"); texMgr.AddTexture(Texture.Name.Font, "Consolas36pt.tga"); // Load Glyphs GlyphManager.getInstance().AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Font); // Load Images imgMgr.AddImage(Image.Name.Squid_1, Texture.Name.Alien, 610.0f, 25.0f, 119.0f, 122.0f); imgMgr.AddImage(Image.Name.Squid_2, Texture.Name.Alien, 610.0f, 173.0f, 119.0f, 122.0f); imgMgr.AddImage(Image.Name.Crab_1, Texture.Name.Alien, 316.0f, 25.0f, 166.0f, 119.0f); imgMgr.AddImage(Image.Name.Crab_2, Texture.Name.Alien, 316.0f, 180.0f, 166.0f, 119.0f); imgMgr.AddImage(Image.Name.Octopus_1, Texture.Name.Alien, 57.0f, 16.0f, 197.0f, 132.0f); imgMgr.AddImage(Image.Name.Octopus_2, Texture.Name.Alien, 57.0f, 170.0f, 197.0f, 132.0f); imgMgr.AddImage(Image.Name.Ship, Texture.Name.Alien, 50f, 331f, 193f, 126f); imgMgr.AddImage(Image.Name.Missile, Texture.Name.Alien, 417f, 698f, 19f, 60f); imgMgr.AddImage(Image.Name.Nothing, Texture.Name.Alien, 21f, 480f, 341, 14f); imgMgr.AddImage(Image.Name.Brick, Texture.Name.Shield, 20, 210, 10, 5); imgMgr.AddImage(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 15, 180, 10, 5); imgMgr.AddImage(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 15, 185, 10, 5); imgMgr.AddImage(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 35, 215, 10, 5); imgMgr.AddImage(Image.Name.BrickRight_Top0, Texture.Name.Shield, 75, 180, 10, 5); imgMgr.AddImage(Image.Name.BrickRight_Top1, Texture.Name.Shield, 75, 185, 10, 5); imgMgr.AddImage(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 55, 215, 10, 5); imgMgr.AddImage(Image.Name.DaggerBomb, Texture.Name.Alien, 275, 795, 43, 88); imgMgr.AddImage(Image.Name.RollingBomb, Texture.Name.Alien, 486, 639, 50, 106); imgMgr.AddImage(Image.Name.ZigzagBomb, Texture.Name.Alien, 570, 639, 50, 106); imgMgr.AddImage(Image.Name.AlienExplosion, Texture.Name.Alien, 567, 484, 197, 125); imgMgr.AddImage(Image.Name.ShipExplosion, Texture.Name.Alien, 558, 334, 228, 120); imgMgr.AddImage(Image.Name.MissileExplosion, Texture.Name.Alien, 698, 796, 94, 121); imgMgr.AddImage(Image.Name.UFOExplosion, Texture.Name.Alien, 40, 643, 295, 112); imgMgr.AddImage(Image.Name.UFO, Texture.Name.Alien, 76, 501, 240, 107); SpriteBatchManager.getInstance().AddSpriteBatch(SpriteBatch.Name.Shared, 2); GameSprite Ship = GameSpriteFactory.CreateGameSprite(GameObject.Category.Ship, GameSprite.Name.Ship, SpriteBatch.Name.Shared, 400f, 150f, 40.0f, 25.0f, Image.Name.Ship); GameSprite Missile = GameSpriteFactory.CreateGameSprite(GameObject.Category.Missile, GameSprite.Name.Missile, SpriteBatch.Name.Shared, 400f, -40f, 4f, 10f, Image.Name.Missile); GameSprite WallTop = GameSpriteFactory.CreateGameSprite(GameObject.Category.Wall, GameSprite.Name.TopWall, SpriteBatch.Name.Shared, 448f, 940f, 896f, 0.1f, Image.Name.Nothing); GameSprite WallBottom = GameSpriteFactory.CreateGameSprite(GameObject.Category.Wall, GameSprite.Name.BottomWall, SpriteBatch.Name.Shared, 448f, 137.5f, 1000f, 0.1f, Image.Name.Nothing); GameSprite WallLeft = GameSpriteFactory.CreateGameSprite(GameObject.Category.Wall, GameSprite.Name.LeftWall, SpriteBatch.Name.Shared, 30f, 512f, 0.1f, 1024f, Image.Name.Nothing); GameSprite WallRight = GameSpriteFactory.CreateGameSprite(GameObject.Category.Wall, GameSprite.Name.RightWall, SpriteBatch.Name.Shared, 866f, 512f, 0.1f, 1024f, Image.Name.Nothing); GameSprite DaggerBomb = GameSpriteFactory.CreateGameSprite(GameObject.Category.Bomb, GameSprite.Name.DaggerBomb, SpriteBatch.Name.Shared, 900f, 800f, 7f, 15f, Image.Name.DaggerBomb); GameSprite ZigzagBomb = GameSpriteFactory.CreateGameSprite(GameObject.Category.Bomb, GameSprite.Name.ZigZagBomb, SpriteBatch.Name.Shared, 900f, 800f, 7f, 15f, Image.Name.ZigzagBomb); GameSprite RollingBomb = GameSpriteFactory.CreateGameSprite(GameObject.Category.Bomb, GameSprite.Name.RollingBomb, SpriteBatch.Name.Shared, 900f, 800f, 7f, 15f, Image.Name.RollingBomb); GameSprite UFO = GameSpriteFactory.CreateGameSprite(GameObject.Category.UFO, GameSprite.Name.UFO, SpriteBatch.Name.Shared, 960f, 900f, 50f, 20f, Image.Name.UFO); ProjectileTracker.setMissile(Missile.pGameObject, Ship.pGameObject); ProjectileTracker.setBombs(DaggerBomb.pGameObject, ZigzagBomb.pGameObject, RollingBomb.pGameObject); ProjectileTracker.setWalls(WallLeft.pGameObject, WallRight.pGameObject, WallTop.pGameObject, WallBottom.pGameObject); ProjectileTracker.pUFO = UFO.pGameObject; // Bind keys events SubjectManager subjectMgr = SubjectManager.getInstance(); subjectMgr.CreateAllSubjects(); subjectMgr.FindSubjectByName(Subject.Name.LeftKey).Subscribe(Ship.pGameObject); subjectMgr.FindSubjectByName(Subject.Name.RightKey).Subscribe(Ship.pGameObject); subjectMgr.FindSubjectByName(Subject.Name.SpaceKey).Subscribe(Missile.pGameObject); // Load Start and score screen StartScreenState.getInstance().load(); ToPlayer1State.getInstance().load(); ToPlayer2State.getInstance().load(); GameOverState.getInstance().load(); // Load player1 PlayerOneState.getInstance().load(); // Swap timer instance to load player2 TimerManager.SwapInstance(); ColliPairManager.SwapInstance(); // Load Player2 PlayerTwoState.getInstance().load(); //Swap back to start with player 1 ColliPairManager.SwapInstance(); TimerManager.SwapInstance(); }
public static void Dump() { ImageManager imgMan = ImageManager.GetInstance(); imgMan.BaseDump(); }
public override void Execute(float deltaTime) { Ship pShip = ShipManager.GetShip(); pShip.pProxySprite.pSprite.SwapImage(ImageManager.Find(this.pName)); }
//----------------------------------------------------------------------------- // Game::LoadContent() // Allows you to load all content needed for your engine, // such as objects, graphics, etc. //----------------------------------------------------------------------------- public override void LoadContent() { ScreenWidth = this.GetScreenWidth(); ScreenHeight = this.GetScreenHeight(); //--------------------------------------------------------------------------------------------------------- // Init Managers //--------------------------------------------------------------------------------------------------------- //Constant Managers TextureManager.Create(1, 1); ImageManager.Create(5, 2); SoundManager.Create(3, 1); GameSpriteManager.Create(4, 2); BoxSpriteManager.Create(3, 1); CollisionStateManager.Create(); GlyphManager.Create(3, 1); Simulation.Create(); RandomManager.Create(); BombManager.Create(); ShipManager.Create(); //State-unique Managers SpriteBatchManager.Create(); GameObjectManager.Create(); InputManager.Create(); FontManager.Create(); TimerManager.Create(); CollisionPairManager.Create(); //ProxySpriteManager.Create(10, 1);//not in use currently //--------------------------------------------------------------------------------------------------------- // Load the Textures //--------------------------------------------------------------------------------------------------------- TextureManager.Add(Texture.Name.SpaceInvaders, "SpaceInvaders.tga"); //--------------------------------------------------------------------------------------------------------- // Load Sounds //--------------------------------------------------------------------------------------------------------- SoundManager.Add(Sound.Name.Invader1, "fastinvader1.wav"); SoundManager.Add(Sound.Name.Invader2, "fastinvader2.wav"); SoundManager.Add(Sound.Name.Invader3, "fastinvader3.wav"); SoundManager.Add(Sound.Name.Invader4, "fastinvader4.wav"); SoundManager.Add(Sound.Name.Shoot, "invaderkilled.wav"); SoundManager.Add(Sound.Name.DeadAlien, "shoot.wav"); SoundManager.Add(Sound.Name.UFO, "ufo_highpitch.wav"); SoundManager.Add(Sound.Name.UFOExplosion, "ufo_lowpitch.wav"); SoundManager.Add(Sound.Name.Explosion, "explosion.wav"); //--------------------------------------------------------------------------------------------------------- // Create Images //--------------------------------------------------------------------------------------------------------- // --- aliens --- ImageManager.Add(Image.Name.OctopusA, Texture.Name.SpaceInvaders, 3, 3, 12, 8); ImageManager.Add(Image.Name.OctopusB, Texture.Name.SpaceInvaders, 18, 3, 12, 8); ImageManager.Add(Image.Name.AlienA, Texture.Name.SpaceInvaders, 33, 3, 11, 8); ImageManager.Add(Image.Name.AlienB, Texture.Name.SpaceInvaders, 47, 3, 11, 8); ImageManager.Add(Image.Name.SquidA, Texture.Name.SpaceInvaders, 61, 3, 8, 8); ImageManager.Add(Image.Name.SquidB, Texture.Name.SpaceInvaders, 72, 3, 8, 8); ImageManager.Add(Image.Name.Saucer, Texture.Name.SpaceInvaders, 99, 3, 16, 8); ImageManager.Add(Image.Name.Missile, Texture.Name.SpaceInvaders, 3, 29, 1, 4); ImageManager.Add(Image.Name.Ship, Texture.Name.SpaceInvaders, 3, 14, 13, 8); ImageManager.Add(Image.Name.AlienExplosion, Texture.Name.SpaceInvaders, 83, 3, 13, 8); ImageManager.Add(Image.Name.SaucerExplosion, Texture.Name.SpaceInvaders, 118, 3, 21, 8); ImageManager.Add(Image.Name.ShipExplosionA, Texture.Name.SpaceInvaders, 19, 14, 16, 8); ImageManager.Add(Image.Name.ShipExplosionB, Texture.Name.SpaceInvaders, 38, 14, 16, 8); ImageManager.Add(Image.Name.MissileExplosion, Texture.Name.SpaceInvaders, 7, 25, 8, 8); ImageManager.Add(Image.Name.BombExplosion, Texture.Name.SpaceInvaders, 86, 25, 6, 8); ImageManager.Add(Image.Name.BombDagger, Texture.Name.SpaceInvaders, 42, 27, 3, 6); ImageManager.Add(Image.Name.BombZigZag, Texture.Name.SpaceInvaders, 18, 26, 3, 7); ImageManager.Add(Image.Name.BombStraight, Texture.Name.SpaceInvaders, 65, 26, 3, 7); ImageManager.Add(Image.Name.ShieldBrick, Texture.Name.SpaceInvaders, 120, 35, 4, 2); ImageManager.Add(Image.Name.ShieldBrick_LeftTop0, Texture.Name.SpaceInvaders, 115, 30, 4, 2); ImageManager.Add(Image.Name.ShieldBrick_LeftTop1, Texture.Name.SpaceInvaders, 116, 31, 4, 2); ImageManager.Add(Image.Name.ShieldBrick_LeftBottom, Texture.Name.SpaceInvaders, 119, 43, 4, 2); ImageManager.Add(Image.Name.ShieldBrick_RightTop0, Texture.Name.SpaceInvaders, 132, 31, 4, 2); ImageManager.Add(Image.Name.ShieldBrick_RightTop1, Texture.Name.SpaceInvaders, 130, 31, 4, 2); ImageManager.Add(Image.Name.ShieldBrick_RightBottom, Texture.Name.SpaceInvaders, 126, 43, 4, 2); //--------------------------------------------------------------------------------------------------------- // Create Glyphs //--------------------------------------------------------------------------------------------------------- GlyphManager.Add(Glyph.Name.Space, 32, Texture.Name.SpaceInvaders, 99, 56, 5, 7); GlyphManager.Add(Glyph.Name.Asterisk, 42, Texture.Name.SpaceInvaders, 115, 56, 5, 7); GlyphManager.Add(Glyph.Name.Hyphen, 45, Texture.Name.SpaceInvaders, 131, 56, 5, 7); GlyphManager.Add(Glyph.Name.Zero, 48, Texture.Name.SpaceInvaders, 3, 56, 5, 7); GlyphManager.Add(Glyph.Name.One, 49, Texture.Name.SpaceInvaders, 11, 56, 5, 7); GlyphManager.Add(Glyph.Name.Two, 50, Texture.Name.SpaceInvaders, 19, 56, 5, 7); GlyphManager.Add(Glyph.Name.Three, 51, Texture.Name.SpaceInvaders, 27, 56, 5, 7); GlyphManager.Add(Glyph.Name.Four, 52, Texture.Name.SpaceInvaders, 35, 56, 5, 7); GlyphManager.Add(Glyph.Name.Five, 53, Texture.Name.SpaceInvaders, 43, 56, 5, 7); GlyphManager.Add(Glyph.Name.Six, 54, Texture.Name.SpaceInvaders, 51, 56, 5, 7); GlyphManager.Add(Glyph.Name.Seven, 55, Texture.Name.SpaceInvaders, 59, 56, 5, 7); GlyphManager.Add(Glyph.Name.Eight, 56, Texture.Name.SpaceInvaders, 67, 56, 5, 7); GlyphManager.Add(Glyph.Name.Nine, 57, Texture.Name.SpaceInvaders, 75, 56, 5, 7); GlyphManager.Add(Glyph.Name.LessThan, 60, Texture.Name.SpaceInvaders, 83, 56, 5, 7); GlyphManager.Add(Glyph.Name.Equals, 61, Texture.Name.SpaceInvaders, 107, 56, 5, 7); GlyphManager.Add(Glyph.Name.GreaterThan, 62, Texture.Name.SpaceInvaders, 91, 56, 5, 7); GlyphManager.Add(Glyph.Name.Question, 63, Texture.Name.SpaceInvaders, 123, 56, 5, 7); GlyphManager.Add(Glyph.Name.A, 65, Texture.Name.SpaceInvaders, 3, 36, 5, 7); GlyphManager.Add(Glyph.Name.B, 66, Texture.Name.SpaceInvaders, 11, 36, 5, 7); GlyphManager.Add(Glyph.Name.C, 67, Texture.Name.SpaceInvaders, 19, 36, 5, 7); GlyphManager.Add(Glyph.Name.D, 68, Texture.Name.SpaceInvaders, 27, 36, 5, 7); GlyphManager.Add(Glyph.Name.E, 69, Texture.Name.SpaceInvaders, 35, 36, 5, 7); GlyphManager.Add(Glyph.Name.F, 70, Texture.Name.SpaceInvaders, 43, 36, 5, 7); GlyphManager.Add(Glyph.Name.G, 71, Texture.Name.SpaceInvaders, 51, 36, 5, 7); GlyphManager.Add(Glyph.Name.H, 72, Texture.Name.SpaceInvaders, 59, 36, 5, 7); GlyphManager.Add(Glyph.Name.I, 73, Texture.Name.SpaceInvaders, 67, 36, 5, 7); GlyphManager.Add(Glyph.Name.J, 74, Texture.Name.SpaceInvaders, 75, 36, 5, 7); GlyphManager.Add(Glyph.Name.K, 75, Texture.Name.SpaceInvaders, 83, 36, 5, 7); GlyphManager.Add(Glyph.Name.L, 76, Texture.Name.SpaceInvaders, 91, 36, 5, 7); GlyphManager.Add(Glyph.Name.M, 77, Texture.Name.SpaceInvaders, 99, 36, 5, 7); GlyphManager.Add(Glyph.Name.N, 78, Texture.Name.SpaceInvaders, 3, 46, 5, 7); GlyphManager.Add(Glyph.Name.O, 79, Texture.Name.SpaceInvaders, 11, 46, 5, 7); GlyphManager.Add(Glyph.Name.P, 80, Texture.Name.SpaceInvaders, 19, 46, 5, 7); GlyphManager.Add(Glyph.Name.Q, 81, Texture.Name.SpaceInvaders, 27, 46, 5, 7); GlyphManager.Add(Glyph.Name.R, 82, Texture.Name.SpaceInvaders, 35, 46, 5, 7); GlyphManager.Add(Glyph.Name.S, 83, Texture.Name.SpaceInvaders, 43, 46, 5, 7); GlyphManager.Add(Glyph.Name.T, 84, Texture.Name.SpaceInvaders, 51, 46, 5, 7); GlyphManager.Add(Glyph.Name.U, 85, Texture.Name.SpaceInvaders, 59, 46, 5, 7); GlyphManager.Add(Glyph.Name.V, 86, Texture.Name.SpaceInvaders, 67, 46, 5, 7); GlyphManager.Add(Glyph.Name.W, 87, Texture.Name.SpaceInvaders, 75, 46, 5, 7); GlyphManager.Add(Glyph.Name.X, 88, Texture.Name.SpaceInvaders, 83, 46, 5, 7); GlyphManager.Add(Glyph.Name.Y, 89, Texture.Name.SpaceInvaders, 91, 46, 5, 7); GlyphManager.Add(Glyph.Name.Z, 90, Texture.Name.SpaceInvaders, 99, 46, 5, 7); //--------------------------------------------------------------------------------------------------------- // Create Sprites //--------------------------------------------------------------------------------------------------------- // --- aliens --- GameSpriteManager.Add(GameSprite.Name.PurpleOctopus, Image.Name.OctopusA, 50, 300, 49, 33); GameSpriteManager.Add(GameSprite.Name.BlueCrab, Image.Name.AlienB, 200, 100, 45, 33); GameSpriteManager.Add(GameSprite.Name.GreenSquid, Image.Name.SquidA, 200, 300, 33, 33); GameSpriteManager.Add(GameSprite.Name.OrangeSaucer, Image.Name.Saucer, 50, 550, 59, 33, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f)); //-----Missile---- GameSpriteManager.Add(GameSprite.Name.Missile, Image.Name.Missile, 50, 50, 3, 15); //----Player Ship---- GameSpriteManager.Add(GameSprite.Name.Ship, Image.Name.Ship, 500, 100, 50, 30, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); //---Explosions--- GameSpriteManager.Add(GameSprite.Name.AlienExplosion, Image.Name.AlienExplosion, 50, 50, 33, 33); GameSpriteManager.Add(GameSprite.Name.ShipExplosion, Image.Name.ShipExplosionA, 50, 50, 55, 35); GameSpriteManager.Add(GameSprite.Name.SaucerExplosion, Image.Name.SaucerExplosion, 50, 50, 45, 35, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.BombExplosion, Image.Name.BombExplosion, 50, 50, 25, 25); GameSpriteManager.Add(GameSprite.Name.MissileExplosionRed, Image.Name.MissileExplosion, 50, 50, 20, 20, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.MissileExplosionGreen, Image.Name.MissileExplosion, 50, 50, 20, 20, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.MissileExplosionWhite, Image.Name.MissileExplosion, 50, 50, 20, 20); //----Bombs---- GameSpriteManager.Add(GameSprite.Name.BombDagger, Image.Name.BombDagger, 50, 50, 10, 25); GameSpriteManager.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, 50, 50, 10, 25); GameSpriteManager.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, 50, 50, 10, 25); //----Shield---- GameSpriteManager.Add(GameSprite.Name.ShieldBrick, Image.Name.ShieldBrick, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftTop0, Image.Name.ShieldBrick_LeftTop0, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftTop1, Image.Name.ShieldBrick_LeftTop1, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftBottom, Image.Name.ShieldBrick_LeftBottom, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightTop0, Image.Name.ShieldBrick_RightTop0, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightTop1, Image.Name.ShieldBrick_RightTop1, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightBottom, Image.Name.ShieldBrick_RightBottom, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); //----Ground---- GameSpriteManager.Add(GameSprite.Name.Ground, Image.Name.ShieldBrick, 50, 50, SpaceInvaders.ScreenWidth - 10, 5, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f)); //-------------------------------------------------------------------------- //Create Scenes //-------------------------------------------------------------------------- pHiScore = 0; pPlayer1Score = 0; pPlayer2Score = 0; pSceneContext = new SceneContext(); }