public void Dump()
        {
            //GameSpriteMan pMan = GameSpriteMan.privGetInstance();
            GameSpriteMan pMan = GameSpriteMan.pActiveGSMan;

            Debug.Assert(pMan != null);

            pMan.baseDump();
        }
        public static void Destroy()
        {
            //GameSpriteMan pMan = GameSpriteMan.privGetInstance();
            GameSpriteMan pMan = GameSpriteMan.pActiveGSMan;

            Debug.Assert(pMan != null);

            // Print stats on destroy
            pMan.baseDump();

            // Invalidate the singleton
            if (pInstance != null)
            {
                pInstance = null;
            }
        }