public static void Destory() { //ensure call Create() first GameSpriteMan pMan = GameSpriteMan.GetInstance(); Debug.Assert(pMan != null); pMan.baseDestory(); pMan.poNodeForCompare = null; GameSpriteMan.pInstance = null; }
public static void Destory() { //ensure call Create() first GameSpriteMan pMan = GameSpriteMan.GetInstance(); Debug.Assert(pMan != null); pMan.baseDestory(); pMan.poNodeForCompare = null; GameSpriteMan.pInstance = null; }