private static void gameMemory_OnSignOnStateChange(object sender, SignOnStateChangeEventArgs state) { Console.WriteLine(state.GameTime); Console.WriteLine(state.NewMap); Console.WriteLine(state.PrevMap); }
private static void gameMemory_OnSignOnStateChange(object sender, SignOnStateChangeEventArgs state) { Console.WriteLine(state.GameTime); Console.WriteLine(state.NewMap); Console.WriteLine(state.PrevMap); }