private static void gameMemory_OnSignOnStateChange(object sender, SignOnStateChangeEventArgs state)
 {
     Console.WriteLine(state.GameTime);
     Console.WriteLine(state.NewMap);
     Console.WriteLine(state.PrevMap);
 }
Beispiel #2
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 private static void gameMemory_OnSignOnStateChange(object sender, SignOnStateChangeEventArgs state)
 {
     Console.WriteLine(state.GameTime);
     Console.WriteLine(state.NewMap);
     Console.WriteLine(state.PrevMap);
 }