private void Awake() { singleton = this; myTransform = transform; defaultPosition = cameraTransform.localPosition.z; ignoreLayers = ~(1 << 8 | 1 << 9 | 1 << 10 | 1 << 11 | 1 << 13); targetTransform = FindObjectOfType <PlayerManager>().transform; inputHandler = FindObjectOfType <InputHandler>(); playerManager = FindObjectOfType <PlayerManager>(); uiManager = FindObjectOfType <UIManager>(); }
private void Awake() { playerAttacker = GetComponent <PlayerAttacker>(); playerInventory = GetComponent <PlayerInventory>(); playerManager = GetComponent <PlayerManager>(); weaponSlotManager = GetComponentInChildren <PlayerWeaponSlotManager>(); consumableSlotManager = GetComponentInChildren <ConsumableSlotManager>(); uiManager = FindObjectOfType <UIManager>(); cameraHandler = FindObjectOfType <CameraHandler>(); animatorHandler = GetComponentInChildren <AnimatorHandler>(); Cursor.lockState = CursorLockMode.Locked; }
void Start() { playerManager = GetComponent <PlayerManager>(); rigidbody = GetComponent <Rigidbody>(); inputHandler = GetComponent <InputHandler>(); animatorHandler = GetComponentInChildren <PlayerAnimatorHandler>(); cameraHandler = FindObjectOfType <CameraHandler>(); cameraObject = Camera.main.transform; myTransform = transform; animatorHandler.Initialize(); playerManager.isGrounded = true; ignoreForGroundCheck = ~(1 << 8 | ignoreForGroundCheck << 11); }
private void Awake() { cameraHandler = FindObjectOfType <CameraHandler>(); }