Beispiel #1
0
        private void Awake()
        {
            singleton       = this;
            myTransform     = transform;
            defaultPosition = cameraTransform.localPosition.z;
            ignoreLayers    = ~(1 << 8 | 1 << 9 | 1 << 10 | 1 << 11 | 1 << 13);
            targetTransform = FindObjectOfType <PlayerManager>().transform;

            inputHandler  = FindObjectOfType <InputHandler>();
            playerManager = FindObjectOfType <PlayerManager>();
            uiManager     = FindObjectOfType <UIManager>();
        }
Beispiel #2
0
 private void Awake()
 {
     playerAttacker        = GetComponent <PlayerAttacker>();
     playerInventory       = GetComponent <PlayerInventory>();
     playerManager         = GetComponent <PlayerManager>();
     weaponSlotManager     = GetComponentInChildren <PlayerWeaponSlotManager>();
     consumableSlotManager = GetComponentInChildren <ConsumableSlotManager>();
     uiManager             = FindObjectOfType <UIManager>();
     cameraHandler         = FindObjectOfType <CameraHandler>();
     animatorHandler       = GetComponentInChildren <AnimatorHandler>();
     Cursor.lockState      = CursorLockMode.Locked;
 }
Beispiel #3
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        void Start()
        {
            playerManager   = GetComponent <PlayerManager>();
            rigidbody       = GetComponent <Rigidbody>();
            inputHandler    = GetComponent <InputHandler>();
            animatorHandler = GetComponentInChildren <PlayerAnimatorHandler>();
            cameraHandler   = FindObjectOfType <CameraHandler>();
            cameraObject    = Camera.main.transform;
            myTransform     = transform;
            animatorHandler.Initialize();

            playerManager.isGrounded = true;
            ignoreForGroundCheck     = ~(1 << 8 | ignoreForGroundCheck << 11);
        }
Beispiel #4
0
 private void Awake()
 {
     cameraHandler = FindObjectOfType <CameraHandler>();
 }