// Prepares the Note Object for use.
        public void Initialize(KoreographyEvent evt, Color color, LaneController laneCont, RhythmGameController gameCont)
        {
            trackedEvent   = evt;
            visuals.color  = color;
            laneController = laneCont;
            gameController = gameCont;

            UpdatePosition();
        }
 // Resets the Note Object to its default state.
 void Reset()
 {
     trackedEvent   = null;
     laneController = null;
     gameController = null;
 }
示例#3
0
 public void Initialize(RhythmGameController controller)
 {
     gameController = controller;
 }