public double GetCritDamage() => PlayerStatsCalculator.CalculateCritDamage(this);
public long GetHealthPerHit() => PlayerStatsCalculator.CalculateHealthPerHit(this);
public int GetEvasion() => PlayerStatsCalculator.CalculateEvasion(this);
public double GetCritChance() => PlayerStatsCalculator.CalculateCritChance(this);
public int GetVitality() => PlayerStatsCalculator.CalculateVitality(this);
public int GetAccuracy() => PlayerStatsCalculator.CalculateAccuracy(this);
public int GetPower() => PlayerStatsCalculator.CalculatePower(this);
public long GetMaxHealth() => PlayerStatsCalculator.CalculateMaxHealth(this);
public double GetDefenceKoef() => PlayerStatsCalculator.CalculateDefenceKoef(this);
public long GetDefence() => PlayerStatsCalculator.CalculateDefence(this);
public long GetDamage() => PlayerStatsCalculator.CalculateDamage(this);